HN user

ashcairo

62 karma

7 years console games dev. 3 years mobile r&d. Now working on a real-time development platform: http://playir.com

Posts25
Comments56
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www.youtube.com 8y ago

Every Tech Reviewer Is WRONG about the Galaxy S9's Camera

ashcairo
1pts0
blog.playir.com 11y ago

Which Platform Should You Release Your Game On?

ashcairo
1pts0
www.kickstarter.com 11y ago

Show HN: Make and Sell your own MineCraft style mobile game

ashcairo
1pts2
www.youtube.com 12y ago

Is Punishment or Reward More Effective? [video]

ashcairo
2pts0
www.eur.nl 12y ago

The 8 finalists of the €1,000,000 investment battle

ashcairo
2pts0
playir.com 12y ago

PLAYIR | Programming Mobile Games in Real-Time

ashcairo
2pts0
www.reddit.com 12y ago

Real-Time Game Design

ashcairo
2pts0
panzersggaming.wordpress.com 12y ago

PLAYIR: A budding #gamedev’s dream come true

ashcairo
1pts0
investonboard.com 12y ago

Pitch your startup to Business Class

ashcairo
1pts0
www.youtube.com 12y ago

The next-gen of Cloud technologies [Mozilla WebFWD Startup Pitch]

ashcairo
2pts2
www.kickstarter.com 12y ago

How Real-time cloud reduced our app store submissions from weeks to hours

ashcairo
10pts0
www.youtube.com 12y ago

Live editing of an iOS game using an Android tablet (@Droidcon)

ashcairo
1pts0
www.kickstarter.com 12y ago

3D multiplayer games designer for mobiles

ashcairo
1pts0
www.youtube.com 12y ago

Show HN: Real-time motion capture into a multiplayer game (prototype)

ashcairo
3pts1
blog.softwareispoetry.com 12y ago

Open Source multiplayer 3d fighting game (iOS/Android/WP8/HTML5)

ashcairo
2pts0
vimeo.com 13y ago

Fancy drinking a website? Well this hack will do just that

ashcairo
1pts0
www.youtube.com 13y ago

Native games on phones can now be recoded in realtime in web browser

ashcairo
1pts0
www.youtube.com 13y ago

Using your BlackBerry 10 to edit an iOS game

ashcairo
2pts0
news.ycombinator.com 13y ago

Show HN: Create, Edit & Play Cross-platform Multiplayer Games

ashcairo
3pts2
www.time.com 13y ago

What if an Engineer was President?

ashcairo
1pts1
multiplay.io 13y ago

Show HN: WebGL vs iOS vs Android (MMO Game Framework)

ashcairo
3pts2
tomhammersley.blogspot.co.uk 13y ago

Interruption Handling Techniques for Programmers

ashcairo
2pts0
blog.softpoetry.com 13y ago

Native Cross-platform Audio for the Lazy

ashcairo
1pts0
blog.softpoetry.com 13y ago

JavaScript + Native UI

ashcairo
2pts0
blog.softpoetry.com 14y ago

Why do WebApps block and load JavaScript all at once when they don't have to?

ashcairo
1pts0
Coin 13 years ago

Can't the merchant just treat it like an online payment. Take the Card number, expiry date and security code?

I loved it back when it was using a fixed Wednesday deadline and saved bandwidth by linking to private YouTube videos, (rather than hosting nReduce copies).

If you bring it back, make sure you let me know.

Great post! I'm a huge C++/Anti-GC/Games developer here.

Few notes. On performance, most of the time, I'm GPU bound when writing games. In this JavaScript based game for iOS: http://imgur.com/XQdGKHw,swTBC9T#0

I'm getting 11ms used up on the CPU and 29ms used up on the GPU: http://imgur.com/XQdGKHw,swTBC9T#1

That's 11ms using iOS JavaScript which isn't JIT optimised.

Granted CPU will go crazy if I try running advanced Physics using JavaScript, but I tend to push Math intensive functions to C++ using a hybrid approach.

On GC, I'm not a fan, I like managing my memory. However, UnrealEngine, which is super-awesome, has a built in garbage collector. In my experience with it, whenever someone tries to blame its GC for performance/memory abuse, to my dissatisfaction, the problem usually lies elsewhere.

Main reason I've full on switched to the JavaScript world for development is its ability to re-interpret code on the fly. Allowing me to write and tweak, code/ui/design changes in real-time across multiple-devices.

That's really interesting actually. Is JavaScript still considered a scripting language or given it's modern web development application, is it now a fully fledged programming language?

I'm sure this is true, but I believe that the root cause of the management practices that result in this situation is the byproduct of company direction and culture. As an example, if the direction of the company is primarily to maintain a headcount, then there is only so many mental games a manager can play to retain it's ambitious employees.

I loved this comment 'I noticed that "mongodb.org" is not on the Production Deployments List above. It appears this site uses Confluence which I believe uses PostgreSQL(or MySQL). It's hard to have confidence in an organization that does not even use its own technology.'

I love this part: "Google built the largest pattern recognizer of them all, a system running on sixteen thousand processor cores that analyzed ten million YouTube videos and managed to learn, all by itself, to recognize cats and faces" with 15.8 percent accuracy.

YC W13 Applicants 14 years ago

We didn't get in either this time. But it's always nice having the opportunity to apply to these things.

Would love to see more of the application videos (it might be embarrassing to put yourself out there, but I'm sure everyone here's a supportive bunch and just wants to learn).

Hang in there.

Definitely recommend, I've been with nReduce for about 16 weeks now, and I've found it really useful publicly setting yourself weekly targets that you actually need to deliver for.

Plus the guys who run it are great.