Tell HN: Rejected from App Store - "customer damaging their iPhone."

https://news.ycombinator.com/item?id=2213062
by qixxiq • 15 years ago
51 65 15 years ago

"We've reviewed Airborne and determined we cannot post it to the App Store at this time because it encourages a physical activity that could result in a customer damaging their iPhone."

I had a great and simple idea for an application a while back. It was actually a pretty cool game, and I'm certain it would have spread like wildfire - but its rather understandable why Apple denied it.

The game simply asked a user to keep their phone airborne (i.e. by throwing it / dropping it onto soft surface) and then measured the amount of time it was in the air for. I threw in a looping scream as well as challenges to push further for good measure. There was a high score table too :).

I've been trying to work out a way to get something out of this for a while, but unfortunately haven't come up with anything reasonable -- so decided to just publish the source code.

Its all available at https://github.com/qix/airborne as GPLv3 (to the extent I'm allowed to by the Apple license.) The code is pretty shocking, I was just fooling around while learning Objective-C.

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