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zabar

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you might want to change the state of the "Generate" button while it's working ot make it clearer to the user.

also I think the main question people will have is why do I need a llm.txt, your answer "It can give AI systems a cleaner, more focused view of your site, which may help them interpret, summarize, and reference your content more accurately." doesn't sell it. maybe if you had example of what ai systems are currently using it ?

Currently in open beta with iOS and Android apps coming soon.

Players discover games from vibe coders in a fairly normal ways.

Creator experience is completely integrated in Codex or Claude Code using PlayDrop Plugin and CLI. With ability to publish, add game save, multiplayer, real assets etc with just a few prompts in the normal developer workflow.

Let me know what you think.

I think what twitter announced is not related to what he is writing about.

- Twitter : They are going to have a nice display of your app in their twitter feed if you put the right meta tag, with rating, pricing, and description (App Card https://dev.twitter.com/docs/cards/types/app-card)

- Post : You can do deep linking on Twitter with native apps, about specific content of the app (which is the opposite of App Card that looks like a generic promotion of your app).

Deep linking is already possible, and used. But usually apps are sending you first to the browser, because you might be on desktop, and then redirect you to the right part of the app if it's installed.

In any case, I wouldn't call twitter a games platform. And by the way, there have been several twitter games in the past, without much success.

The app is both on the web and on mobile (iOS and Android app). When you use it on the web, we advertise the mobile version, with the option for the user to give his phone number to receive an SMS on his phone with the install link. It serves as a reminder and ease the experience of finding us on the app store with a way better conversion rate than an email.

The Twilio api is so simple that this "integration" does not bring much except exposure for Twilio and $20 of Twilio credit for appengine users. We have been using Twilio to send SMS from our appengine app for months now without any issue. In any case a good news.

No it's not. Look at the appdata traffic http://www.appdata.com/apps/facebook/155727011143809-i-am-pl...

Around 150k daily active user, it's nice, especially for a first game, but with that you are not even in the top 300 of the facebook platform.

Keep in mind that games are very different from other products. You tend to have lots of them for a short amount of time, then they move to something else. It's not like a service like Dropbox where once acquire you have a very good retention.

Thanks for sharing!

What exactly is social in the game ?

On a side note, 4M users for a game in 6 months is great but not that extraordinary. Looking at successes like Draw Something and SongPop, from small developers too, it's more in the 50+M but it's in the mobile social space, not sure if I Am Playr is mobile or not.

I completely agree with the point.

I've been playing guitar (blues improv) long before I started meditating, and I really noticed the similarities in the state of mind it put you in.

I've been an insomniac for a long time and meditating did help me a lot. Be it playing guitar, sitting or doing yoga.

The current dance around the broken patent system look something like this :

- When you are small, nobody will come to get you because you are not interesting enough for troll of big compagnies (except maybe other direct competitor but it's unlikely)

- Then you become bigger and you will have to deal with licenses from other compagnies and trolls.

- At that point you become defensive, and start to patent things yourself.

- Then you are unwilling to fight against patents because it starts to be an asset for you. And you might even be tempted to go to the dark side and use them to attack other companies at this point.

The good news in all that is that when you are a small company in software, you should not worry too much about patent. I don't remember any startup failing because of that...

I think cost is just part of it.

There is also the fact that for lots of things, software are being part of an ecosystem where people come to the same solutions naturally.

Think about the "swipe to unlock", when the only thing you have to interact is a touch screen, it's not like there is lots of different possibilities.

At that point patents become harmfull because it blocks other people from making progress and having competition in a given ecosystem.

Drugs just don't have the same collision of solutions problem.

It looks like it's only for old messages. My guess is that what happened is that they migrated some old messages to a new model. Maybe they had a mess of different old models, and some of them where converted to the wrong kind. I guess they were not careful enough with it, I just hope they will be able to revert it...

Yes, the reason why Angry Bird is not in the top grossing app is because they already dominate the market. This metric is based on the number of new install on the last week or so. The fact that they are still #2 of paid app (also a metric on the last month or so) means that they monetize pretty well with in app purchase already.

""" Then there are the "social games", which to me is really an abuse of the word "game", since they are nothing more (IMHO) than exercises in feeding addiction and inducing compulsive behaviour. There is no element of skill. It's simply who can purchase the most. """

I think you can see that some game especially on mobile are starting to be more social and more skill based, even if the gameplay is asynchronous. I'm thinking about games like Words with Friends or SongPop. Draw Something is also really social but it's cooperative, not competitive.

That's interesting, you are the only one in this thread who is using it.

Could you tell a bit more about for what kind of analytics you are using it ? And why you use BigQuery and not some other analytics solution (Mixpanel, Kontagent, Flurry etc.) for these scenarios ?

French here. Indeed the view of the articles seems idealistic, but it rings true in lots of aspects. If you are interested in learning more about the cultural differences especially around children education, there is a great book written by a French psychoanalyst, now living in the US called l'Autre rive. You can download it for free in French or English on his website http://www.pbaudry.com/ I read it a few years ago before moving to New York, and from my experience, most of it is true. I found it interesting to put words on things we don't necessary noticed and try to find the reasons behind them.

It's not dead yet. Actually there is two things :

- one of course is that as HTML5 get stronger flash loses interest for some scenarios (even if it's still the best choice for many like games right now)

- the other is that for mobile web, it was never the right choice. If you want to target mobile right now, you either do a really simple site in HTML or you target a deeper experience with an app, but there was no space in between for a plugin. Adobe try to embrace both of these cases with their HTML5 tools for the web and Air for the apps. I think that what Stave Jobs understood early on and a reason why he never allowed plugins on mobile browsers.