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treystout

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maker/cofounder/cto here.

Eager to get some community feedback on this app launch. I'll spare this audience the marketing speak and go right into what is different:

- OpenGL instead of UIKit. The message stream and individual messages are all 3D meshes with shader materials on them. Making them easy to animate/interact with each other in novel ways.

- Handwriting instead of Helvetica. We're using a patented system from our other product (handwriting.io) to generate 3D meshes of handwriting. This adds a surprising amount of personality to a chat session.

- Effect system marketplace. Because the effects (on text and replies) are JS+WebGL they can be deployed without shipping app updates. Hopefully with a decent SDK visual devs would enjoy making chat effects on this platform.

Thank you for checking it out!

Nice write-up. I find this sort of thing fascinating. When are you guys thinking of tackling more languages? Maybe something that lends itself to static analysis a bit more?

Also how long did that regex take to run on 5.0e8 lines of ruby?

A lot of python shops I've come across don't use the system installed python or ruby. In python land at least it's exceedingly common to deploy a virtualenv with a separate python runtime and isolated 3rd party libs. This makes pinning your version deps easier and doesn't matter if the underlying server is ubuntu or centos or whatever.

I've always liked what Mercurial's docs were trying to do (http://hgbook.red-bean.com/read/customizing-the-output-of-me...) by having comments at every paragraph of their docs. It's done about 10% as well as it could be though. You almost want stackoverflow style questions to link to direct paragraphs or maybe even sentences.

Maybe overlaying something like rap genius' tools on existing docs is enough?

Looks really nice so far, but I don't use ruby so can't vouch for accuracy of search etc...