HN user

tombh

3,260 karma

https://tombh.co.uk

Posts17
Comments636
View on HN

Are we talking about `cargo build` here? Because my understanding is that if a lockfile is present and `Cargo.toml` hasn't changed since the lockfile was created then the build is guaranteed to use the versions in the lockfile.

If however `Cargo.toml` has changed then `cargo build` will have to recalculate the lockfile. Hence why it can be useful to be explicit about `cargo build --locked`.

"Hey", /ˈheɪ/, has a dipthong /eɪ/, so é is precisely the first half of that dipthong. It may feel like it's between the “e” in “bet” and “ee” in “see”, but using the dipthong you don't have to guess it.

I see, thanks. So my thinking is that overly dark areas to the North are caused by _relatively_ low visibility. The heatmap is actually dynamically generated for every viewport. So I agree that there has to be some amazing view from those North faces, it's just that they are drowned out by the sheer enormity of the views on the South face.

If were to use absolute global values for the heatmap, then the Himalayas would just appear as pure, washed-out white.

Does that make sense?

The thing about the observer height that I always try to remember is that features really close to the observer can make an exponential difference. Like imagine how simply putting hand in front of your eyes can suddenly make the whole world disappear. So in theory, it is possible that a mere change of a few centimeters in the height of the observer could affect a similarly dramatic change in the view.

Oye, fui a Colombia un par de veces! Y mi profesora Español era Colombiana.

So you're saying a better title for the Colombian line of sight could be "Pico Lagos del Congo to Pico Cristóbal Colón"? We can definitely change that.

Thought I'm not sure what you mean about the coordinates being wrong? Are you saying that you should be able to see further from Pico Lagos del Congo?

Oh hey, I remember you from the last time I posted something about our project. That's a great app you have.

We actually have a plan to aggregate world runs together, so that one run as low refraction and a short observer, then another run with high refraction and tall observer. Then instead of rendering longest lines of sight as those singl triangles, we could render them as 2 triangles that represents the extremes of expected visibility.