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tipjoy

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Abby Kirigin Lead Interaction Designer, Bump Co-founder, tipjoy.com

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This execution isn't addressing the readers needs, but it would be interesting to see several different attempts at a redesign. It would be a fun challenge for interaction designers.

Why is the first comment on all blog posts about magazines folding something along the lines of "oh no! I just paid $9 for a two year subscription!" $9 is less than most people pay daily at starbucks. No wonder magazines can't stay in business. The perceived value of print magazines has fallen to near zero.

You need to play with the 'cities and knights' extension. It makes the game more complex. Also try the board game Puerto Rico, which we're just getting into but seems pretty awesome.

Tweet by Snail Mail 18 years ago

Cute idea, but I don't want to over-engineer... just add a date/time note somewhere on the letter and I can accommodate.

It is definitely valid to say that packaging helps sell a product. Think about the experience of receiving a product from Apple and you see the value of packaging.

What is so interesting in this case is that it is a sign of how people's tastes are changing. These new, simple Amazon packages have more 'charm', not less. People are excited by the thought that they're being 'green'. The simple cardboard packaging speaks to the current love of simple, clean and even perhaps DIY design. Simple is charming right now, and Amazon must be keenly aware that this is a smart move both for their bottom line as well as their customer satisfaction ratings.

No, style and aesthetics are intrinsically tied to usability and studies have shown this again and again. Check out Malcom Gladwell's Blink for a few colloquial examples. For more formal research studies, email me.

Yes there is. His layout doesn't follow the grid at all, which creates additional cognitive load/eye strain when reading. Also aesthetics affects usability. In studies, it has been shown that people find things which are more aesthetically pleasing to them actually more _usable_ than equally structured but non-'beautiful' things.

Very clean site.

The white/gray/dark gray color scheme of the cart part isn't working for me. They white ones look most like links, when they're the sold ones. The grey ones look disabled, when they're the ones you want me to click on.

Also, I agree with others that the dollar amounts should be switched, and the first one should cost the most. Do you label the shirt with the number (as in 1/100 like prints do)? I think that would add value but it isn't clear to me if my run # will be on the shirt I buy. Update, now I see that it is on the shirt as shown in pictures #4 & #5 but you should definitely emphasize this A LOT more. This is the reason someone would pay more when they don't have to.

I don't really like the red treatment. Those are the instructions, not an error message. And here's a tiny nit which might make things a bit clearer: how about "Click a shirt number to get started"?

You can't make a blanket statement about whether this is good or bad; it's a tool - it depends on how it's used.

When I interview, I'm most interested in the jobs which sound challenging, and expect me to be excited about 'doing a bit extra' because that's actually fun. That's why we put this sort of thing in our job description. We want people who love this sort of stuff like we do.

It could be because we originally weren't allowing people to tip themselves, which was causing a slew of problems since (of course) people wanted to try out the button on their site. That was just a big UI oversight on my part; sorry. We've pushed a change out there now, so if you try to tip yourself the button says 'thanks' but instead of 'give more' it says 'you own this!' to the left. Hopefully this will solve your problem. Please email us if it doesn't. Regarding the layout, we'll work on improvements to that and will announce an update on our blog once it's ready.