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stevenashley

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I'm not convinced on the bisect issue either. I've personally done a bisect spanning 10000 changesets with 50 concurrent branches at the widest point. Found the problem right away.

We follow a similar branching model. Master is kept clean. We do all development on feature branches and merge when complete. History is fully preserved. History is a mess but it works well overall.

Qwerty and Colemak. I sometimes use Qwerty when I am chatting while gaming or when on someone else's computer - though about 2/3 as fast.

I find that I don't have to actively think about what layout I am typing in, it just flows. I imagine bilinguists have a similar experience.

I chose Colemak primarily because it doesn't mess with common shortcuts (Bottom-left keys "qwarzxcvbm" remain the the same positions).

Some interesting dialog here.

MARCEL BROODTHAERS: Students I think could benefit from this greatly. Vast networks of students. Youth must be provided with the means to grasp this opportunity.

RONALD REAGAN: Sounds a bit out of control to me.

The Idea Swap 15 years ago

"Service to buy all food required for a recipe delivered to your door. Food blog integration. Celebrity chefs. Food subscriptions. Author commission."

WebGL Shader Toy 15 years ago

I can vouch for this approach. When I was younger I discovered the magic of the Winamp AVS Editor. I would not be developing software today if I hadn't of discovered it.

It should be possible to perform audio analysis within the shader using the Web Audio API. Google has some demos [1] that seem to do this sort of thing though they don't seem to work for me.

These new APIs have me quite excited :)

[1] http://chromium.googlecode.com/svn/trunk/samples/audio/index...