Use composer 2.5 fast in cursor (or cursor cli).
YMMW but I find it fast enough to maintain focus on one task (if that's what you're going for given a particular problem
HN user
https://blog.spion.dev/
Use composer 2.5 fast in cursor (or cursor cli).
YMMW but I find it fast enough to maintain focus on one task (if that's what you're going for given a particular problem
A summary of the session should be part of the commit message.
Why aren't we using HATEOAS as a way to expose data and actions to agents?
cold take speculation: the architecture astronautics of the Java era probably destroyed a lot of the desire for better abstractions and thinking over copy-pasting, minimalism and open standards
hot take speculation: we base a lot of our work on open source software and libraries, but a lot of that software is cheaply made, or made for the needs of a company that happens to open-source it. the pull of the low-quality "standardized" open source foundations is preventing further progress.
Has anyone measured whether doing things with AI leads to any learning? One way to do this is to measure whether subsequent related tasks have improvements in time-to-functional-results with and without AI, as % improvement. Additionally two more datapoints can be taken: with-ai -> without-ai, and without-ai -> with-ai
Great article. Really advances the thinking on error handling. Rust already has a head start compared to most other languages with Result, expect and anyhow (well, color_eyre and tracing), but there was indeed a missing piece tying together error handling "actionability" with "better than stack trace" context for the programmer.
With regards to context for the programmer, I still think ultimately tracing and color_eyre (see https://docs.rs/color-eyre/latest/color_eyre/) form a good-enough pair for service style applications, with tracing providing the missing additional context. But its nice to see a simpler approach to actionability.
IMO you need both things: culture to make it happen, and technology to make it easy and reasonable looking. Rust lacks the former to some degree; Go lacks the later to some degree (see e.g. kustomize error formatting - everything ends up on a single line)
I don't think there is anything in Go (the language) that helps achieve this - its mostly cultural. (Go creators and community being very outspoken about handling errors).
In fact, the easiest thing to do in Go is to ignore the error; the next easiest is to early-return the same error with no additional context.
Technically speaking, Rust has way better tools for adding context to errors. See for example https://docs.rs/color-eyre/latest/color_eyre/
It does expect you to use `wrap_err` to get the benefits, though. Which is easier to do than what Go requires you to do for good contextual errors, and even easier if you want reasonable-looking formatting from the Go version.
I wonder if it would've felt more natural if the "part 2s" of the puzzles became separate days instead. (Still 12 days worth of puzzles, but spread out across 24 days, with maybe one extra, smaller, easier puzzle for the last day to relax)
pnpm just added minimum age for dependencies https://pnpm.io/blog/releases/10.16#new-setting-for-delayed-...
I don't think thats contrary to the article's claim: the current tools are so bad and tedious to use for repetitive work that AI is helpful with a huge amount of it.
Its not settled whether AI training is fair use.
No, it still doesn't work. But the only way to realise it is to actually really try using it.
Try actually doing it, realise how very far the outcome is from what the blog posts describe the vast majority of the time, and get dread from the state of (social) media instead.
I think agents have a curve where they're kinda bad at bootstrapping a project, very good if used in a small-to-medium-sized existing project and then it goes downhill from there as size increases, slowly.
Something about a brand-new project often makes LLMs drop to "example grade" code, the kind you'd never put in production. (An example: claude implemented per-task file logging in my prototype project by pushing to an array of log lines, serializing the entire thing to JSON and rewriting the entire file, for every logged event)
There are a few languages where this is not too tedious (although other things tend to be a bit more tedious than needed in those)
The main problem with these is how do you actually get the verification needed when data comes in from outside the system. Check with the database every time you want to turn a string/uuid into an ID type? It can get prohibitively expensive.
The OP is the author of grugbrain.dev
Indeed. Which is why I think the only way to really evaluate the progress of LLMs is to curate your own personal set of example failures that you don't share with anyone else and only use it via APIs that provide some sort of no-data-retention and no-training guarantees.
What you think is an absurd question may not be as absurd as it seems, given the trillions of tokens of data on the internet, including its darkest corners.
In my experience, its better to simply try using LLMs in areas where they don't have a lot of training data (e.g. reasoning about the behaviour of terraform plans). Its not a hard cutoff of being _only_ able to reason exactly about solved things, but its not too far off as a first approximation.
The researchers took exiting known problems and parameterised their difficulty [1]. While most of these are not by any means easy for humans, the interesting observation to me was that the failure_N was not proportional to the complexity of the problem, but more with how common solution "printouts" for that size of the problem can typically be encountered in the training data. For example, "towers of hanoi" which has printouts of solutions for a variety of sizes went to very large number of steps N, while the river crossing, which is almost entirely not present in the training data for N larger than 3, failed above pretty much that exact number.
[1] https://machinelearning.apple.com/research/illusion-of-think...
Its hard to say. Historically new discoveries in AI often generated great excitement and high expectations, followed by some progress, then stalling, disillusionment and AI winter. Maybe this time it will be different. Either way what was achieved so far is already a huge deal.
Vibe-wise, it seems like progress is slowing down and recent models aren't substantially better than their predecessors. But it would be interesting to take a well-trusted benchmark and plot max_performance_until_date(foreach month). (Too bad aider changed recently and there aren't many older models; https://aider.chat/docs/leaderboards/by-release-date.html has not been updated in a while with newer stuff, and the new benchmark doesn't have the classic models such as 3.5, 3.5 turbo, 4, claude 3 opus)
Why dagger and not just... any language? (Nushell for example https://www.nushell.sh/)
You could potentially use the module system to bring protocol implementations into scope. This could finally solve the monkey-patching problem. But its a fairly novel idea, TC39 are risk-averse, browser-side are feature-averse and the language has complexities that create issues with most of the more interesting ideas.
This is why TC39 needs to work on fundamental language features like protocols. In Rust, you can define a new trait and impl it for existing types. This still has flaws (orphan rule prevents issues but causes bloat) but it would definitely be easier in a dynamic language with unique symbol capabilies to still come up with something.
How are async closures / closure types, especially WRT future pinning?
I'm an incredibly happy user of nushell, which brings all the best features of other shells terse pipelining syntax and all the best features of more well designed scripting languages (functions, modules, lexical scope, data structures, completely optional types) in one awesome package that also comes with editor (LSP) support and excellent documentation
(The intro page may be a bit misleading. You can freely mix-and-match existing, unstructured as well as nushell-built-in structured commands in the pipeline, as long as you convert to/from string streams - its not mandatory to use the structured built-ins. For example if an existing cli tool has json output, you can use `tool | from json` to turn it into structured data. There are also commands like `detect columns` that parses classic column output, and so on - the tools to mix-and-match structured and unstructured data are convenient and expressive)
Some highlights:
- automatic command line arguments and help by defining a main function and adding comments to each argument - e.g. https://github.com/nushell/nushell/discussions/11969
- run commands with controlled parallelism: https://www.nushell.sh/commands/docs/par-each.html
- easy parsing of raw input https://www.nushell.sh/commands/docs/parse.html
- support for a wide variety of data formats https://www.nushell.sh/commands/categories/formats.html
- built-in support for talking to SQLite databases: https://www.nushell.sh/book/loading_data.html#sqlite
edit: it looks like Mitchell Hashimoto was recently impressed too https://x.com/mitchellh/status/1907849319052386577 - rich functional programming library that blends with pipeline syntax https://www.nushell.sh/book/nushell_map_functional.html
Addendum: Its not my login shell. I run it ad-hoc as soon as the command pipeline i'm writing starts getting too complicated, or to write scripts (which of course can be run from outside nushell too, so long as they have the correct shebang)
Google doesn't really say it can't find an answer; instead it finds less relevant (irrelevant) search results. LLMs hallucinate, while search engines display irrelevance.
Indeed, cognitive load is not the only thing that matters. Non-cognitive toil is also a problem and often enough it doesn't get sufficient attention even when things get really bad.
We do need better code review tools though. We also need to approach that process as a mechanism of effectively building good shared understanding about the (new) code, not just "code review".
That promise doesn't really make sense to me - although partial compilation will likely ameliorate most migraiton pain for library dependencies if they come pre-compiled with the compiler.
Code written with the react compiler in mind will inevitably be MUCH slower without the compiler, as its not going to manually add any memoization. Likely to the point where its not going to be usable without it.
If you have a very large project which uses MobX, I don't think the amount of warning matters. You'll most likely have to (eventually) completely rewrite large amount of code, to the point where it might be easier to migrate to SolidJS.