Thanks for this, I’m actually learning Rust (albeit slowly) atm, and still can’t wrap my head around how arena allocs would fit the borrow checker
HN user
scott01
From what I understood, their critique of RAII is twofold: coupling of allocation and initialisation, and enforcement of deallocation. The ease of use of smart pointers makes it tempting to allocate/free of temporary structures even within one single function. Given enough number of such occurrences, it kills performance by a thousand cuts. Also I remember they mentioned it’s not necessary to free memory if you’re about to close your program, because the OS will take the memory back. Obviously you need to gracefully deinitialise some things, like audio or other devices, but that’s beyond the discussion.
As on some references, Ryan Fleury did an episode on Wookash podcast on RAD debugger showing ECS like approach.
IMO, their RAII critique is a but nuanced, but because of their personality the discourse often gets polarising.
Edit: the sibling comment just proved my last point.
Projection. Your account posts mostly negative or passive aggressive comments.
Can you elaborate?
Yep, and I feel many commenters in this thread are comparing value propositions only in terms of specs. I’ve built a number of Mini-ITX cases, from 5L to 20L, and they are a pain to work with and maintain. In some cases it’s impossible to make a reasonable filtered airflow, so dust builds up very fast, and a teardown to do clean up is pretty annoying. Steam Machine looks very straightforward to maintain. And it’s also tiny and quiet.
I believe the tools like Resolve are built around VFX reference platform specs. I doubt anyone will standardise on the basis of a rolling distro where you can’t pin glibc version. https://vfxplatform.com
Honestly, I completely missed the quotes on the first read. I agree with the sentiment that crimes should be called out as crimes and not, e.g., ‘oopsies’.
For type erasure (it’s sometimes useful), custom allocators, I/O, for example.
I agree. His negativity has probably detracted quite a few people from him that otherwise are quite aligned. Still, his historical remark is rather peculiar.
As for the language, yes, sadly, it’s with us seemingly to stay. I code it professionally and I can’t find a single interesting, or even good, thing about it. Apart from wide adoption of course. Everything about it feels extremely badly designed from the user perspective (though it’s probably technically very impressive) with many details, that probably the sanest strategy is to use a small subset of the language. At least I don’t have to use STL at work, that’s something positive, I guess :)
Same. Also the “russophile” part sounds kinda racist.
I respectfully disagree — a lot of conveniences that C# provides produce GC trash which will cause frame spikes. I remember having had to add a non-allocation string.contains alternative at one project. Lambdas and linq also have this problem, or if a string is passed through native-c# boundary. Language itself is really nice though :)
I have email backups from a provider where filenames are extremely long.
I’m not as experienced as some people here, but in ~10 years, I’ve never needed to write code for anything other than x86 or arm. So I agree with the author on their priorities.
Obviously. I responded to the commenter with some context, but your comment doesn't bring anything to the discussion.
If I'm not mistaken, he's either affiliated with or otherwise connected to the effective altruist movement, hence he can't be unbiased. I find this article tells an interesting perspective on it: https://www.noemamag.com/the-politics-of-superintelligence/
I’ve never heard of anyone making distinction between “sound design” and “sound effect design” in gamedev. I don’t know anything about cinema or other creative industries though, but my original post is only about video games.
From my experience, it’s very rare to see someone not using Reaper for sound design. Some use Pro Tools or Cubase, but they aren’t as common as Reaper. It really has no competition due to how easy it is to prepare dozens of assets with a single render (all with correct naming and loudness) as well as extensions that add features no other DAW has (e.g. Global Sampler, stuff by LKC Tools, etc.).
It’s not very good for music, though, so here, the situation is a bit more diverse. So yes, I’m talking concretely about sound design.
And Reaper is currently a de-facto standard for game audio design.
I’ve seen managers hiring people with an intent to lay them off when winds change to protect themselves and their close circle. I can only imagine they’ve had great KPIs in both cases: first for scaling the team, and then for cutting costs.
It’s convenient to buy fat-free products to lower caloric density of everyday food. Given mostly sedentary lifestyle, maintaining healthy caloric intake is pretty hard, and limiting fats (not only fat-free dairy, but also lean meats) and sugars really helps. Note limiting, not excluding — going extreme fat-free is definitely bad for health, and it also takes huge effort compared to just limiting.
I don’t think so. Windows is very easy to administer compared to both, Linux and Mac. There is also a compliance part that MS makes easier, though it’s a bit beyond what I really know.
Check out mixes by Blackest Ever Black label (now defunct) from NTS and Berlin Community Radio, listening to them literally feels like a journey. Funny part, sometimes they use a contrasting tune to end a mix, which creates a feeling similar to movie credits roll in the end.
This appears to be a troll account, that only ever engages in heated discussions. Please, do not engage with it, folks :) On a related note, has anyone noticed actual bots commenting on HN? I sometimes feel discussions are a bit weird here.
Same here, just replaced the battery.
Maybe yeah. Though I doubt they’d reset data collection settings like that.
It’s possible to disable history in YouTube’s settings. This will turn off algorithmic feed replacing it with a reverse chronological feed of channels you’re subscribed to.
Obviously, I wasn’t serious :)
But if legal system decides the output of LLMs belongs to the entity that trained it, and given that Copilot has the capability to generate any possible code, that means Microsoft, via Copilot, will own copyright to all possible code in the universe, which will naturally allow Microsoft to acquire ReactOS.
Oh, thanks for the information, very interesting!
I second this approach. After setting these ones up, together with lsp-mode and company-mode (I like experience better than eglot), my configuration stayed mostly the same. I also kept adding new shortcuts for functions I needed (like symbol rename or function list), and am currently at a point when Emacs became a very efficient editor for me personally. I also moved most of these shortcuts over to yyIntelliJ editor at work where Emacs is not very practical due to lack of convenient debugger (C++, Unreal Engine).