I used my M2 version of the Vision Pro every day last week, as did one of my colleagues and at least three of our clients.
HN user
robeastham
http://www.dubbl.art --- https://uk.linkedin.com/in/robeastham
This is not true. A few well known brands made both DDR3 and DDR4 servers that support v3 & v4 chips. Ask me how I know :-)
I'd find it easier to believe this comment is AI generated, given that the account is only 53 minutes old. The text on the t-shirt looks totally normal to me.
The fact that this blogger, whose blog I'm reading for the first time today, has been posting archive footage and imagery, using a pretty similar format, from the same factory since at least 2019 (https://arcadeblogger.com/2019/12/26/atari-coin-op-archive-f...), and also the fact that the new post is his first blog post in 18th months, makes me think it's highly unlikely that this the post AI generated in any way.
I believe this Elixir based project is influenced somewhat by Rails:
https://hexdocs.pm/phoenix/overview.html
Not tried it, but I came across it whilst updating my knowledge on what was out there that was similar/influenced and/or opinionated like Rails.
Also, off topic re: Elixir, found this for Rust:
I guess it's difficult to justify moving away from tried and tested Rails for a new startup if you know how to spin things up with it already.
I'm pretty sure it's been the case since at least 7.0, as I've done it a few times on hosts such as Scaleway that only offered a Debian base image for my machine.
I agree, but then I spend a lot of time talking about and developing software for Apple Vision Pro so perhaps I see this in a different light to most. Feels like a great interface for random discovery and/or semi-random discovery within more tightly connected bubbles of taxonomy.
This is fricking awesome. It's the coolest thing I've seen on HN for a while. Love it!
N.B. I visit HN multiple times per day. I've been a member of HN since 2010. My last comment was made in 2018. I logged in for the first time in years just to make this comment :-)
Anyone care to comment on whether this complements or competes with Rancher 2.0?
On linux you could try QEMU/KVM with GPU passthrough - install virtmanager for GUI. Easy with a desktop, difficult to do, but possible on Optimus laptops with - so you need the right kind of integrated and dedicated GPU there - see this guide https://gist.github.com/Misairu-G/616f7b2756c488148b7309addc.... Easy, but expensive route for a laptop, on a more modern laptop, would be to attach a eGPU enclosure via thunderbolt and share/passthrough that to your VM.
If you are considering doing your VM's on a server then it's worth a look at Unraid too - it uses QEMU/KVM under the hood but has some other advantages too.
Edit: you are likely to lose a little GPU 2-3% due to vm overhead, but GPU passthrough is as close to native as you are going to get. I've happily run a high end VR headset via a Windows VM running on Unraid in the past.
^^ I did lots of research on whether Meteor was the right move for us. I ended up learning about Vulcan.js, which is developed by the Sacha who built the very popular Telegram on Meteor back in the day.
I have to say I'm impressed so far. Lot's of nice things to get one up and running quickly. But it's been thought about in a way that should allow you to mix and match the defaults it comes with in a modular way as your application grows.
With Apollo/GraphQL at its core and React on the front end it really does make a lot of sense given current trends and I'd urge anyone looking at Meteor to check it out. Great active Slack group too.
Original article currently offline for me and so I found it here:
https://web.archive.org/web/20180413180014/https://www.imagi...
Saw that the Centriq 2434 (40 cores) is listed at RRP $888.
Does anyone know if you can get hold of a Centriq cpu & compatiple motherboard to build a local server or two? I fancy one in our lab rack to play around with.
I'm assuming that this is not possible and that they are currently just for datacentre partners who make a large order. But would be great to hear otherwise.
Well done you! Though 30 is not that old, I've never believed that old adage about old dogs. Grit, determination, self belief and a positive outlook are some of the main ingredients required to change course in life. Sacrifice will most likely be required too if the change of course is more than 45 degrees.
Would love this too.
Epic Games Founder and CEO Tim Sweeney said: “Magic Leap has truly created something magical in this combination of hardware breakthroughs and software innovations, which represents a giant leap towards the coming spatial computing revolution.”
Tim Sweeney, CEO of Epic Games and head geek for Unreal Engine 4, must have tried Magic Leap One and he doesn't strike me as someone who just goes ahead and drinks the Kool-Aid. I guess we'll all have to wait and see.
Apologies for annoying so many people here. Now I'm getting down-voted into oblivion :-(
Thanks for the upvotes. Gratifying to see there are others who choose to think positively too. I do understand some of the skepticism, but I think saying:
"The product doesn't exist. The only image of the device on that Creator page is a 3D render"
..about a company that has received over $2billion in funding is pretty childish.
If Magic Leap are watching and want to send the team here at R01 a Creators Edition we'd be really happy to start creating on the LuminSDK with UE4 and represent here in London.
Anyone from @magicleap.com - feel free to use the chat widget at the bottom left of our site to get in touch (http://realityzero.one).
Edit: took Trolls comment off - because I realised, ironically , I was now the one being overly negative. Sorry about that.
I'm a bit fed up of the childish negativity that always seems to be sent in Magic Leap's general direction.
Instead of putting energy into this I'd suggest pointing the energy towards creating something yourself.
To the Magic Leap Team - I am a believer :-) especially if you nail the stuff that others don't focus on like smooth interaction models (i.e. voice, gesture, 6DOF mobile controller etc.)
The other thing that needs to happen is that the skill, time and money required to create quality VR & AR content needs to be significantly reduced. This will come with time too.
We're doing our own small part to try and make that happen with our automated 3D scanning platform (http://realityzero.one)
I find it fascinating that SpaceX manages to pull off one of the most amazing things in the history of humanity and the top comment thread here on HN somehow manages to get bogged down in discussing race, gender and sexual orientation as it relates to the "hosts" of the live stream. These are important issues to be sure, but the self appointed thought police of generation "I'm offended" who feel the need to instruct everyone on how they should behave, write and think are beginning to get on my tits. I clicked on here hoping to feel and read everyone buzzing about this great news and instead I just switch off from HN and think "meh". Disclaimer: I'm a privileged middle aged white guy.
Edit: grammar and rephrasing to allow for the inclusion of the phrase "beginning to get on my tits".
Anyone know what the poly-limit is for uploaded models?
Would really like to see them support GLtf from Khronos as an input/output(API) file format. That's one of the formats we're watching closely at http://realityzero.one
I may just do a test upload of some of our scanned models later on. In fact have been scanning a load of Jurassic era fossils that will be part of the supporting cast for a late YC application submission :-) Might need to polyreduce but may still look good on Poly if poly-limit is not too low.
Yes. Ignore the naysayers :-)
Check out VirtuaGL and TurboVNC. It is possible to run these two things inside a docker container, install a DE and accelerate a GUI app. I've been doing it for quite a while.
Also for all those checking the OPs original lib out. It does work and it is great and also probably the most mature option, but my understanding is that future focus for GPU inside containers is with this newer lib, also looked after by Nvidia:
https://github.com/NVIDIA/libnvidia-container
I'm fairly familiar with this stuff, though not an expert, for my startup http://realityzero.one. But, I've not been paying that much attention to this area of late, so if I've got this wrong then please feel free to correct me. Perhaps they're for different things. I know there's been some discussion from the k8n crowd about the newer lib in k8n's github issues.
I agree with all the points you made specifically about AltspaceVR. They may have been in a better place right now if they'd tried to bootstrap. Who knows, there are probably a number of factors at play here. When I tried it ages ago I was wowed by the potential, but put off by the idiot to interesting ratio. Also sometimes just being too early is enough to kill you right out of the gate.
On to whether you'd be insane to fund VR right now. When I checked http://vrlfg.net/ just now there were 2587 active VR sessions from a total of 840797 active Steam sessions. Thanks for that link by the way! Put another way approximately 0.3% of all active sessions on Steam right now. This does not sound terrible to me given how embryonic immersive computing is and how expensive the first generation of PC based VR kit is. I wonder how the stats would stack up for mobile VR? Most likely not higher I'd guess.
So, what's the market for PC games in 2017? Approximately $25billion (sources: http://bit.ly/2pm1wBO && http://bit.ly/2qc61ef)? The 840797 active sessions above include free or free to play PC games on Steam. There aren't so many free VR games and so today's 0.3% on Steam if extrapolated to the PC gaming market as a whole could easily equate to $75million. Not an insignificant number for a new market and new medium. Sure if you want less risk and more potential upside make a mobile game for a market with an established channel. But the signal to noise ratio in that market makes it difficult to get noticed there if you are not already established. Plus poking at a screen is not as much fun as VR development :-)
Those studios and companies that get an early foothold in the immersive software world could be the Zynga or even Google of tomorrow. I sure know how difficult it can be to raise finance in the immersive sector - especially in Europe. There are plenty of investors, even early stage ones, who still consider investing in immersive tech to be too risky/early at this stage, but I'm not sure many of them would go as far as to say doing so right now would be insane. Many of them are making some tentative investments, I only see momentum increasing in this respect.
Ask yourself this question. Do you think you'll do most of your computing sitting behind a physical mouse, keyboard and monitor in 50 or even 30 years time? Humans evolved to work in three dimensions. I just don't see us jabbing at touch screens forever. Remember the typewriter?
Some more food for thought here: http://www.dataselect.com/vr-headsets-more-popular-than-tabl...
Disclaimer: I run a company related to immersive technology (http://realityzero.one) and own the Vive, Rift, Gear VR and Daydream. So I guess you could say I'm more than a little biased when it comes to discussing the merits of immersive technology.
Me too. This couldn't have come at a worse time. Just launched a new site.
* Monoscopic far field rendering for mobile VR.
Not sure how long this has been brewing, but I imagine it provides a significant performance boost.
Anyone got any experience using it from the previews?
Great work Epic!
Looking forward to this too. I'm going to the launch party for Houdini 16 here in East London tonight. Make sure to check out Fabric Engine too, especially if you're doing any realtime VR/AR stuff.
Overall, I'm most excited about VR/AR/MR in relation to storytelling and education and how the two can be combined. Houdini and Houdini Engine for UE4 are definitely are worth a considering as part of your VR/AR development stack.
Me too! I've been wondering when this would turn up. I've been dreaming of flying around coasts and up mountains for a long time. I honestly think this will alter people's perceptions of time and place and space.
I wonder if Google will have a service based on this that allows developers to add additional layers via an API and publish in their own app. That would be great.
Sure would like to add some of the models from my VR Infinite Museum:
Another vote for Rancher here, though I have to confess I've only just started to use it seriously. Very slick and flexible. Look into running Deis on top of it.
You seem to have missed the point here. A Landrover does not a mobile home make. How are they supposed to live in a Landrover comfortably for 19 months?
Thanks for the clarification and for spotting the 4khz error. This is fascinating stuff.
Looks like I'll have to concede that voice acting is much more practical, for now at least.
But does anyone know if it's possible to do TTS with the recently released libraries?
Thanks for the links, but to my ear the samples on those links don't hit the mark. The Wavenet samples in the original article cross the threshold for me. So I'd like to try some short length dialog tests, especially as I've read elsewhere that 1 second only takes 4 minutes on a K80.
Any light anyone else can shed on this would be great.