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felipe@ind3x.games | https://ind3x.games

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same, I think there are a few folks who are starting to see the feasibility and the desirability in hosting their own solutions. I have been working on an idea to solve this, called minima host[0].

It is intended to be simple: - with the power of a mac mini, you can host (almost) anything - pay for the mini, it is your machine to do with as you please (we will host it for you) - if you decide you no longer need hosting, we will mail you back the machine that rightfully belongs to you

if anyone is interested in becoming a partner, shoot me a message, felipe@ind3x.games

- [0] https://www.minimahost.com/

I also started started experimenting with self-hosting in the last few years. Started with a simple Plex server, then gradually evolved my little setup into a handful of open-source apps that now cover most of what I use during my day to day.

There are a few important things to consider, like unstable IPs, home internet limits, and the occasional power issue. Cloud providers felt overpriced for what I needed, especially once storage was factored in.

In the end, I put together a small business where people can run their own Mac mini with a static IP: https://www.minimahost.com/

I’m continuing to work on it while keeping my regular software job. So far, the demand is not very high, or perhaps I am not great at marketing XD

In the recent years, I discovered the joys of self hosting. What started with a single Plex server for my movie collection became a growing suite of open source applications that became my own personal cloud.

At the same time, I quickly ran into several of the limitations involved, ip addresses fluctuation, limited up speed on residential internet, electricity problems, you name it.

I didn't want to pay the crazy prices required for a dedicated server on AWS, and my storage needs were much greater that I was willing to pay for.

So I started a local business that allows you to run your own mac mini and access it with a dedicated ip for whatever purpose you would like: https://www.minimahost.com/

I'm hoping that over time I can grow it to a point that it could replace my software day job.

Oh, and I am about 3 years into an online mobile battle game. Hoping to publish in the next year or so.

Honestly still a question worth investigating. I also dropped Unity for my latest project, spent a year with Godot and then realized.. it's just not quite there. So I had to go back and rework things. One thing you realize quick is that the talent pool for Godot is unfortunately very shallow.

Post publish, I will probably try Unreal and see where it takes me. I think Tim Sweeney has brought some good ideas to the space, so I am more willing to hop on his bandwagon.

I have been using a little app called Rectangle[1] for years now, and it solves every possible window positioning need I have ever had. No ads, no cost.

As far as the conversation goes, 1st party implementation by Apple would be nice and all, but 3rd party doesn't bother me in the slightest. (at least in this case)

[1] https://rectangleapp.com/

  Location: San Diego, CA
  Remote: Preferred
  Willing to relocate: Yes
  Technologies: Javascript / Typescript, React, C# .Net, Python, MongoDb, PostgreSQL, AWS services, many more
  Résumé/CV: https://felipemullen.com/resume
  Email: felipedmullen@gmail.com
I am a staff level senior engineer with lots of experience in all things related to modern webapps, apis, backend services and databases.

I also have a variety of skills that go beyond writing code, with UX and design, creative thinking, and systems design, and managing a team of 3 over the last 2 years. Currently building up my indie game company, https://ind3x.games during my spare time. The goal is to one day be able to make some major OSS contributions, both individually and via the company.

Some links to my online presence:

  https://www.linkedin.com/in/felipemullen/  
  https://github.com/felipemullen/  
  https://felipemullen.com/

Companies are like machines whose sole purpose is to make a profit.

I think I understand that you mean to say "Corporations", whose governing body is made up of board members and executives. In that sense, there certainly seems to be a strong correlation.

In my case, however, I started a game company this year, and my goals are not profit driven. I haven't sat down to write things out but I probably should. Loosely, my company's two main goals:

- To make fun/mindblowing/entertaining pieces of Art. This is done by working on the gaming dreams that myself and my employees have.

- To give my employees a future where they care about the company as much as I do, feel financially well compensated and satisfied in their career, and have support for their aspirations and ideas.

Looking at the interactive changelog on github [1] it looks like there was a lot more work merged in already, some 811 pull requests. And yet this results in only 4 bullet points on their write up?

I think one of the problems Godot suffers from is the inability to market themselves properly. A big highlight of that is their logo. In terms of design, it does not have a "serious" or "professional" feel. Of course, there is a subjective nature to the conversation, but it has been discussed [2] in the past, and dismissed entirely as if it was not an important conversation, because of personal attachment.

I hope that when 4.3 is released, they will be able to add a little more to their write up to highlight all the important changes. Otherwise it feels like there are no important changes.

[1] https://godotengine.github.io/godot-interactive-changelog/#4...

[2] https://github.com/godotengine/godot-proposals/issues/79

Congratulations on finishing your project and publishing, it's no small feat in itself. On Godot nonetheless, which is not the shining star for making it out of the prototype phase.

I have a couple of suggestions for you to consider:

- don't treat this as the end of the journey for the project, try to keep it up to date over the next 6mo-1yr (as they say, maintenance is 80% of software)

- go on fiverr or similar, and pay someone a little bit to redo your screenshot graphics, they do not look very polished

- also go on fiverr and have someone make a trailer using the game recordings you have

The last two suggestions are based on the fact that games are very heavily driven by visuals. Unless there is something very unique about the gameplay to draw a player in, you will want to spend the extra time or money polishing the visuals to create more appeal.

Losing my son 3 years ago

Recently I listened to David Goggins on Huberman. He talks a lot about confronting your traumas, and as far as I can tell, it really is the only solution.

Being molested shouldn't stop you getting a good education, finding someone you like or earning well for yourself

You are being downvoted (I guess) because people mistake this kind of attitude for apathy, but I think it is a valid statement, and there is research to show this attitude can be very helpful

I read through this a couple months ago. Some investigation across reddit and other internet sources show a mixed bag of opinions about the author, but indeed his contributions to the project are significant.

I am still continuing to work with Godot after trying to leave Unity, but I am definitely not as excited about it as before. The general summary about the project having poor leadership appears to be true.

It comes down to who gets to make the decisions: the community, or the project owners (i.e. Juan and co)? As far as I can tell, there is sufficient evidence that shows that Juan personally makes most of the decisions on what gets merged and what does not.

With regards to the point about health, I disagree. The culprit is not meat vs veggies, as processed foods and the ilk of hydrogenated fats and fructose based syrups and added sugars are by far the indicators of poor health. We see this in countless recent studies today. Some prior links such as meat = cancer are not seen as correct now.

Good health is achieved by regular physical exercise, and clear choices of unprocessed raw foods without added sugars. Being vegan can get you there, certainly, provided you don't indulge daily in pastries and deep fried seed oils.

But the reason I bother to reply is to point out that the same goes for high protein keto based diets, and even the carnivore diet, which has a growing body of support. We should all be striving to keep healthy bodies and healthy minds. There is plenty of information out there for all of us to live long and healthy lives.

Context doesn't matter, they can't afford this being on the platform and being interpreted with different context

I have to disagree. The idea that allowing human interaction to proceed as it would without policing presents a threat to their business or our culture is not something I have seen strong enough argument for.

Allowing flagging / reporting by the users themselves is a better path to content control.

IMO the more we train ourselves that context doesn't matter, the more we will pretend that human beings are just incapable of humor, everything is offensive, and trying to understand others before judging their words is just impossible, so let the AI handle it.

Godot 4.2 Released 3 years ago

You can always start ramping up by doing side projects or prototypes with Godot while keeping your main on Unity.

The day is coming when Godot will get its own AAA rendering implementations, and people will migrate en masse.

Godot Engine GPT 3 years ago

D̶o̶e̶s̶ ̶t̶h̶e̶ ̶a̶s̶s̶i̶s̶t̶a̶n̶t̶ ̶h̶a̶v̶e̶ ̶a̶ ̶l̶i̶n̶k̶?̶ ̶W̶o̶u̶l̶d̶ ̶l̶o̶v̶e̶ ̶t̶o̶ ̶u̶s̶e̶ ̶i̶t̶ ̶i̶f̶ ̶i̶t̶ ̶i̶s̶ ̶p̶u̶b̶l̶i̶c̶ Disregard, did not realize it was this post

Godot Engine GPT 3 years ago

I don't have any insight into training GPTs, so I have to ask, what was this assistant trained on? I could imagine any combination of

- Official documentation

- Official Source code

- Repositories on Github/other VCS solutions

- Blogs / Tutorials

Also, does it emphasize GDScript vs C# or is it intended to be impartial?

I have really been wanting to train one myself but haven't had the time to look into how these specific GPTs are trained

But it's also one of the more lightweight and code-centric game development frameworks out there currently, and I do prefer that to working with a heavy bloated editor like Unity

I also started with XNA, and I quite enjoyed it. But this was back in 2012, and I felt the shift happening. I used Unity for several years, and always felt a sense of confusion when looking at someone else's implementation: should I look at the code? The scripts? How is the project structured? It can be quite a task.

In the last 6 months (shortly before the infamous Unity debacle) I started using Godot with C#. Like many, I can say that I quite like it. Related to your comment though, I tried going back to a code-first approach, and so far I have to say, it's going great. I have managed to create most of my scenes with scripts alone, and as far as I can tell, Godot is made for this. Everything that can be done in the editor can be done in code.

Is anyone here that might be a Blender contributor who could offer some insights or some tips on how to achieve the same spark with the Godot community? From the outside, the Blender community iterates very quickly, seem to work well together, and has figured out an approval process for integrating code that just works™.

I would love to see a fire like this in Godot

The best encouragement I have for this thought trap is to not put your career on a pedestal, and instead find the things you truly want to progress in or enjoy and focus on those.

In my case, despite being a programmer, I am a creative type. I have found that I routinely need:

- 1-2 hours per week playing an instrument or writing

- A date with my wife that is scheduled like a meeting that I cannot ignore or cancel

- A secondary (or 3rd or 4th) project outside of work, where there is a clear goal and progress is measurable (indie game dev for me)

Looking forward to trying out .NET 8 with Godot. There was a talk given by Juan Linietsky regarding what Godot needed to focus on in order to grow their ecosystem [1], and a fully integrated C# experience was one of the main points. I am curious/excited as to what kind of built-in editor they could pull off.

They are iterating quickly now, and it is starting to shape up a nice future

[1] https://youtu.be/XduuHNOGGqI?si=dzoHXMJDZknG0yZ5&t=284

I'm not a fan of man pages. Or any documentation that focuses on textual explanations rather than examples in code (looking at you aws).

I recently found https://tldr.sh/ and found it more convenient. I ended up writing myself a vscode extension to have a quick lookup at my fingertips, since I am at least 60% of the time looking at a terminal in vscode

Everyone on HN has been suggesting GoDot. I have also spent lots of time with Unity, but recently spent about 5-10 hours playing around with GoDot. Some thoughts:

- I strongly dislike the name and logo

- It feels very foreign at first, but easy to pick up

- It appears to me that it is production ready

- Migrating an existing unity project would be an absolute nightmare

- Publishing to consoles looks tricky, but I haven't been far down that path yet

I am going to be spending more time with it now, because I have been growing less and less happy with unity over the last 2+ years. The proverbial straw has now found it's seat upon the camel's back

This is a great project. I have a couple hundred bookmarks categorized and sorted for this very purpose, especially for css/html tooling.

Are you manually entering all this data? How are you preventing spam/duplicated content?

Also, some feedback: https://www.inouts.com/explore?query=3d+model

I was hoping to see if there were any 3d model assisted ai tools in the db, but the results aren't highly relevant for this search