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pelagic_sky

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Design in NZ

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About 15 years ago I set a constraint that I would design and publish sets of free vector assets on my website. I wanted a reason to practice vector art, I wanted to give back to the design community. What came from it was recognition and job offers. Last year I tried to set a constraint to write one blog article a month on my experiences in the design world. I failed at that because I wanted to add all the supporting images and just ended up putting too much constraints on myself.

As a designer, I know some absolutely amazing artists who just hunker down and produce phenomenal art/designs and I am not fluffing here. As a climber, I also know of climbers who are at the best in the world level, but don’t post sends on IG or muck about in socially promoting themselves. It’s great to know that there are extremely talented people doing their thing and it’s not driven by leaderboards or social clout.

Very early in my design education (late 90's) I was taught that fonts are fonts and the more you have, the better you tool set would be. As a graphic designer I definitely made things with fonts I had downloaded. It wasn't till I got my first serious design job at an agency where I quickly learned about purchasing and licensing fonts. Even if I could "find" a missing font, I wasn't allowed to use it. We needed to get the fonts directly from the vendor we were working with and if they were being too slow, we ate the cost and purchased the font.

Reminds me of efforts to reduce roadkill in Australia.

"The virtual fence is the latest attempt to reduce wildlife-vehicle collisions. It uses a line of posts spaced along the roadside, each with a unit producing loud sounds and flashing lights aimed away from the road. Vehicle headlights activate the units, which are claimed to alert animals and reduce the risk of collision."

https://www.australiangeographic.com.au/topics/wildlife/2024...

I have quite a few very fond memories of Toys R Us.

My Aunt and Uncle would come visit us and part of the ritual was to take my sister and me there and we got one toy each, under a certain budget. I typically got Muscle Men or GI Joe.

I can still smell that store in my mind...38 years later. And I can still visualize the GI Joe Aircraft Carrier that was holy unobtainium for me and my families budget.

All of this to say...I am thankful I never witnessed the fall. I hit an age where we stopped going and I just never went back.

I second the feedback on directly reaching out to pixel game developers and getting feedback from them on your product.

Unrelated to your question, here are some thoughts on the product. The forced login will be a barrier to anyone curious to try this out. Yes, you do show examples, but I want to verify that my example would work. And...is this solving a real pain point? I am unfamiliar with pixel game creation. I would guess the hard parts are consistency of style for all assets. And animating the pixels into sprites would also be valuable. Would your product be able to handle these cases?

"it’s cast off from the station along with other ISS trash. It will eventually be incinerated by the extreme heat of atmospheric re-entry, sort of like a meteor. "

I'm actually kind of surprised, but not really surprised, that they just eject it from the station. I figured they would do something more scientific (amusing) like compress it into dry poop cubes and pack it back out and sell it as souvenirs.

All I ever hear about Facebook any more is just its marketplace. It's gotten to the point where I might make an account just so I can easily sell stuff locally.