;;;; Not sorry
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HN user
;;;; Not sorry
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I didn’t know they had feeds?
I only recently found out GitHub releases have rss feeds! Great way to stay up to date on projects like raylib.
Yes I have been doing this for years. I also have my gmail account plumbed in so I have a local copy of my emails; easy archiving. And yes I manually copy my opml changes across devices and I like it!
Of all the unnecessary AI integrations; firefox is the one I am least concerned or annoyed about. I will however be disabling anything AI related they introduce.
It's a lovely facelift of their website, but am I correct in saying the editor is Windows only, still?
Old man here shaking his fist. While I acknowledge and appreciate the technical effort and let’s face it, an exemplary example in preserving games long after they are maintained by the original creators. But this is not an “rpg”, it’s a gathering, crafting, and hanging out simulator. That’s fine by its own definition, but I don’t see any mechanisms which allow for actual roleplay? Please prove me wrong
https://friction.graphics might be what you are looking for
A chromebook or an ipad with a keyboard. Don’t over complicate it for her or anyone else. Give them something that makes what they know even easier, and also open up new avenues without having to learn a lot.
Ubuntu if it’s just an os replacement. She doesn’t know or care what debian or chromium is.
Honestly thanks to Lutris, I have no want of a native linux GOG client and would rather GOG and others contributed to an already excellent solution and for there to be less distributor owned clients.
I tried it for a bit. But unless you want to use their choice of lsp/linter/whatever from what you are used to, then you will waste even more time customising zed to your needs from your previous solution.
Because we don't need data centre hardware to run domestic software.
This is excellent news. So many artists are now using procreate on iPad Pros as their primary platform. I do not miss the days of using puppet to juggle the configs of various overly expensive and user hostile dcc software. The barrier to entry used to be so high for designers.
Yes there are far too many asset flips and game templates that are just sold a individual games.
I would definitely appreciate the Roblox crowd making a play for older gamers, who can also code.
Yes sorry perhaps a little more context helps for others that don't understand what we are talking about. Roblox and Fortnite are creative platforms as well as gaming platforms that rival if not excel the older modding tools because they make distribution so easy; good ideas flourish in these spaces. Lethal Company is a great example of a Roblox game mode(?) that excelled beyond the Roblox boundaries. I don't have the evidence at hand, but for anyone spending an afternoon in any modern game engine (UE, Unity, Godot) with their built in asset marketplaces and game templates, will see just how many games out there are just asset flips and not worthy of preservation.
Assets and templates don't make a game. Ingenuity does, and folks...the fledgling game designers are using platforms like Roblox and Fortnite as their jumping off point.
While I definitely advocate for Ross Scott's effort behind https://www.stopkillinggames.com, there are still many titles I think that really don't qualify for the level of effort to keep them preserved. I am too old for Roblox, I have tried some Fortnite, but in my day shakes stick, new ideas were expressed through some kind of mod. DOTA and CS are exceptional examples of this.
Not every idea has the automatic inertia it needs to be the next big hit.
I also speak as fan of games like Deceive Inc and First Class Trouble, I applaud Garry's effort in this case. The game engines and distribution platforms make it a lot easier to push your idea as a product instead of being just that, an idea.
What is cursor in this context? A vim plugin?
In my youth I cut my teeth on the quake 2 sdk. And even without a 3D suite and a c compiler I could get creating. When the Rage toolkit became available, almost none of the community were as besotted with eagerness as they had done before. It was a 30GB+ download with some hefty base requirements. While rage could run on a 4 core machine, not many gamers at the time had 16 core Xeon’s and 16gb of ram! The worst the HL2 modding scene had to contend with was running Perl on windows.
Think of it as a fantasy console, like pico-8 which despite the extreme restrictions is home to some incredible content that of which exceeds many big studio engines. The imposed ceiling now allows a solo dev or a team to now concentrate on delivering gameplay and vivacious content instead of graphical gimmicks which eat resources both for the consumers and creators.
Nobody argues that FTL, Minecraft, baba is you, Stardew valley, RuneScape, or dwarf fortress are not a high enough resolution.
Could this be linked to instead?
Not MySQL Raft? I am desperate to see the source.
Logical replication does exist in pgsql, which is great. What it still lacks however (and I am sure they will very quickly catch up on) is the user facing process of being able to fix or sync a broken node without a rebuild. I'm also pretty sure pgsql logical replication is single threaded? Things like pg_rewind are layered on fixes that other database users don't have to depend on or learn. Except Oracle (because it's a mess).
postgres have table partitions now, mariadb can however partition a table over multiple servers or shards using the engines like spider and connect, or proxies like maxscale and proxsql. Local or remote, read your database manual about the fun and caveats that come from partitions.
That is not at all surprising. We all know they have the resources to find a solution to their massive data problems.
I would say the main advantage is scale and uptime. If you need to replicate, duplicate, or maintain state beyond one server; there are very few good RDBMS options, let alone open source. The MariaDB ecosystem competes with IBM Purescale and Oracle RAC; it's hard to appreciate that, until you really need it.
"popular with developers" is not the same as actually used in real world scenarios. Show me a real world example of pgsql failover and re-mastering that does not involve a restore and not editing configs. How basic? Not even sybase ASE server needs that. Ingres made change in the 80's, everyone else copied it and built on it. Except postgres. It's the Minix of databases.
Show me any proof, that anything of scale is happening in postgresql. All that big facebook and apple data is happening in cassandra (and foundationdb for apple). Netflix has the same pattern, MySQL and Cassandra. Like the days of yore of keeping big data in file systems or tapes and blob indexes in a RDBMS.
From my POV, it's a supplier that is no longer beholden to shareholders demands for profit. A platform and service that can operate using customer sourced revenue and respond to market demand without a profit driven board is a big win for everyone while funding development and maintenance of a great open source project.
Ooh ouch, I need to lay down. While I am healing I shall come up with one of those trendy JavaScript libraries I keep hearing about; like an aged rocker dating a young model I shall become nuanced, taken up, revered, established, lived and then hated…repeat.
Nope. Even way back then, I was using iTunes on mac and windows to rip and organise my music collection. A quick rsync or an smb mount from a Linux machine made it easy to access my media in VLC or Rhythmbox. The winamp/foobar aesthetics were really cool, but overall offered nothing to the practically or ease of actually buying/ripping/playing your music.
But you know, everyone is different and some folks had memorised a sequence of characters that were something like "FCKGW-...", install limewire, just to play that live acoustic version of Everlong.
I will raise you- desktop.ini and thumbnails.db