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That's not actually tiling, is it? To me that reads like fullscreen with workspaces.

If one uses a manual tiling window manager like i3 or sway and a large monitor one can divide the screen into separate work areas that each host multiple applications based on their role in one's workflow and use less workspaces.

Scrolling makes a similar but different workflow practical on small screens where flexibility matters.

Pixel perfect means it looks EXACTLY like the design comp.

It goes completely out of the window if the browser window isn't the exact size of the mockup.

You might charitably say that pixel perfect means that the implementation intersects with the design comp at some specific dimensions but where are the extra rules coming from, then?

It's an archaic term that conflates the artifact produced by an incomplete design process (an artist's rendering of what the web page might look like) with the actual inputs of the development process (values and constraints).

Docker Offload 4 months ago

It seems like people will do anything to avoid running Linux locally, even when depending on Linux software.

Mobile is completely hamstrung, all of the effort went into creating as much vendor lock-in as possible rather than into creating a useful pocket computer. There's all this cool tech on and adjacent to mobile that you can't actually use in any meaningful way because every aspect of it is someone's money patch and they don't want to work together.

Steam Machine 8 months ago

"holy FOSS war"?

Why not have a commissar sit behind every gamer to make sure they're not cheating?

That's a startling degree of access to give to these people for access to cosmetic micro-transactions.

But, I guess if all your friends are snorting coke in an alley, FOMO will have you right there with them.

Steam Machine 8 months ago

It's one of those things that people who haven't experienced simply wouldn't know to ask for. Wii had motion aiming but it was more of a gimmick, it wasn't until playing FPS games on the first Steam Controller that I, personally, realized how much more playable and comfortable gyro aiming made these games-- coming from mouse+keyboard, I found fine-aiming challenges on thumbsticks to be very uncomfortable.

Gyro aiming completely solves both fine aiming and tracking aim on a gamepad when paired with some kind of touch sensitive control for enabling the gyro (natural recentering).

In console FPSes they just automatically track the enemy if they're near your crosshair and call it a day-- giving everyone an aimbot instead of solving the UX issue.

Steam Machine 8 months ago

I'm not letting a game company have root on my PC. How does that kind of exposure for something as frivolous as gaming even make sense?

Steam Machine 8 months ago

The Xbox controller doesn't even have a gyro. Xbox controller design is completely stagnant.

Move the browser to the side? I can never understand why anyone would want to manually shuffle windows around as a disorganized stack.

From my perspective the desktop metaphor UX was obsolete the moment it was conceived of. All anyone has to do is look at the physical desks of a thousand random people and it should be immediately obvious how little value there is in recreating that chaos.

I don't think of the things you listed as "topics". Browser, code, slack, etc.. seem more like tasks or activities to me.

I used to use i3 on a 49" super ultrawide monitor (32:9) and when I did each desktop was truly a topic, with a deep arrangement of windows on it and tabs to switch different areas over to different tasks.

My primary interest in tiling window management is being able to see all of the things that I need to see at once, at once. For me, it's all about context-- placing related windows next to one another. It seems like for others it's about being able to switch between a limited set of fullscreen windows quickly.

I like that Niri gives me a flexible way to divide my workspaces by topic without the windows stealing screen-space from each other. It doesn't feel much like hunting for windows, it feels like... a materialized view of alt+tab. Maybe I have a browser to the right of my editor and a terminal to the left. I can quickly shuffle back and forth between being able to edit while also seeing one or the other.

I even have this binding to cycle the columns to the right of the active window:

    Mod+Tab hotkey-overlay-title="Cycle windows to the right" { 
      spawn "fish" "-c" "niri msg action focus-column-right; niri msg action move-column-to-last; niri msg action focus-window-previous"; 
    }
Jeena's Hyprland Demo 11 months ago

Agreed. I don't find automatic tiling that useful in general because you don't really get strong layout control but I also never found say i3 or manual tiling that useful on a small laptop screen. (It's pretty nice on a large screen or ultrawide, though)

However Niri works fantastically in both use cases because it gives me what I really want: Resizable, rearrangeable columns of windows, as many as I need for the current task and a way to quickly rearrange and spatially navigate so that I can see exactly what I need to see.