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lainsoykaf

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I did pleroma

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This can't work because it just raises the efficiency of mining. That means mining will become cheaper. That means your reward is higher. That means you can mine more for the same money. That means every miner does that, increasing the part of the heat that's wasted.

In the end, the exact same amount will be 'wasted' as before.

Mastodon 3.2 6 years ago

I run a matrix server myself and can not really recommend doing so. It takes a lot of resources and the way e2ee is done is at least questionable.

ActivityPub can be used in a P2P situation. The biggest problem for that right now is that we use DNS for finding other instances, so you will need something with a domain name.

If I create an account on a Mastodon instance, and want to move it to another instance, do I lose everything?

You can send a `Move` activity that will tell other instances that you moved, so people will (depending on their server) refollow you automatically. We (= people working on ActivityPub systems) are thinking about ways to create identities that don't belong to any one server, so you wouldn't lose your account even if your server went down.

And how does integration among the various platforms currently out (e.g., Mastodon, Plume, Pixelfed, etc) actually work? Is there some tool to see feeds aggregated from all these implementations? Or does it work differently?

In general, systems display what they can. Pixelfed, Mastodon and Plume mostly send `Note`s and `Article`s around, which are easy to display in any of their respective interfaces. Other types like `Video`s will usually be displayed as good as possible, with a link to the originating instance. Unknown activities are usually just thrown away by the receiving server.

Pleroma has built in support for connection to an xmpp server, to share account data.

We are also working on a proper ActivityPub chat, but this was put on ice for a while because it require Group support for many cases, and that's another complicated topic in a federated world.

Overall, the speed of federation is very good, but we will be releasing a new federation transport over websockets in the next few weeks which should make it realtime in nearly all situations.