Nah, I was just listening to some Thievery Corporation and had some thoughts. You ever listen to the group? Brought me back to college days.
HN user
jtfrench
Brown University, Computer Science Apple, Inc. (author of OpenCL Programming Guide; author of vImage Programming Guide)
http://www.linkedin.com/in/jasontownesfrench
Until the industry addresses the Original Sin of Generative AI (and the ascendance of Thievery Corporations), we should expect more and more of this. So far, theft has been rewarded. As long as you make enough money, people seem to be okay with ignoring long-lasting impacts of intellectual theft. As long as you become King of the Cannibals, it seems many are happy to remember you as King and not as the Cannibal.
Yeah, don’t do that.
It's time for this bubble to pop already. We need to get past this centralized, unsustainable, undesirable, Big Brother stage of AI and get on to the "AI hosted in your kitchen" phase before we mess up the balance of power too much and effectively backdoor the US constitution to power hungry technocrats.
Superintelligence for me and not for thee.
What happened to the early wave of IP lawsuits against the first wave of model makers? Did anything stick/make a difference? Did _any_ frontier model company retroactively-migrate to consent-based models?
For as long as I've known of Gabe from working in the game industry, I somehow always forget about his not-so-little hobby of being a sea-faring cyber pirate.
That's a great opportunity for Apple to provide a universal unique model ID protocol and some shared storage space to allow devs to register models.
I feel like maybe we've needed an "OceanX" before a "SpaceX".
Hopefully Mythos didn't go rogue and hold production hostage.
If this can happen to Anthropic, imagine all the companies building on top of Claude Code for live products. Hopefully the industry is learning that competent problem solving human engineers are still very much needed when you have increasingly deceptive non-deterministic genies running your production stack.
Working on Snow Leopard was one of my most rewarding experiences at Apple. Loved the ethos behind that update. No new fluff, just make everything work better.
How does this handle “dumb zone” evasion while looping?
Definitely sounded like a shower gel moment.
Haven’t heard of Codeberg. What are the top reasons to switch from GitHub?
Was hoping to see Apple break the 128GB barrier in a laptop that they previously set, though 128GB is still pretty sweet for local LLM inference on consumer hardware. My 128GB M3 Max is still shredding tokens pretty well (with that annoying slow initial prompt processing), so no major complaints there. I guess the question is, given access to the same amount of RAM, does the M5 really do an order-of-magnitude better than 128GB on a M3 or M4?
I feel heard. Auto-correct un-correcting what I corrected three times in a row is maddening.
What if their maximally vindictive traits just makes them want to use the same invasive tools and techniques?
No way. Next level.
Awesome stuff. Moonlight and Archipelago are particularly beautiful. I work in shaders fairly regularly (mainly Metal-based), and it still amazes me how so little code can produce seemingly infinite universes.
Looks super interesting! Does it have support for auction mechanics (e.g. dutch auction)?
Go Hugo!
So they force-unwrapped a `null` and blew up the internet?
Would an `unwrap_or_else` have helped here?
Google: "I'll see your Marble and raise you a SIMA2".
This industry moves redonkulously fast.
Is Marble's definition of a "world model" the same as Yann LeCun's definition of a world model? And is that the same as Genie's definition of a world model?
I like that they distinguish between the collider mesh (lower poly) and the detailed mesh (higher poly).
As a game developer I'm looking for:
• Export low-poly triangle mesh (ideally OBJ or FBX format — something fairly generic, nothing too fancy) • Export texture map • Export normals • Bonus: export the scene as "de-structured" objects (e.g. instead of a giant world mesh with everything baked into it, separate exports for foreground and background objects to make it more game engine-ready.
Gaussian splats are awesome, but not critical for my current renderers. Cool to have though.
From what I can tell, you can actually export a mesh in (paid) Marble, whereas I haven't seen mesh exports offered in Genie 3 yet (could be wrong though).
This sounds interesting and practical. Where can we follow your project?
What kind of apps are you developing for Vision Pro? Any immersive space stuff?
"Microsoft Silicon", coming up.
Is it practical for them to buy an existing chip maker? Or would they just go home-grown?
- As of today, Nvidia's market cap is a whopping 4.51 trillion USD compared to Microsoft's 3.85 trillion USD, so that might not work.
- AMD's market cap is 266.49 billion USD, which is more in reach.