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jsheard

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futurism.com 4mo ago

BuzzFeed Nearing Bankruptcy After Disastrous Turn Toward AI

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www.thegamer.com 4mo ago

VideoGamer.com removed from Google after pivoting to AI-generated articles

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frvr.com 4mo ago

Following AI generated reviews, Resident Evil AI guide books flood Amazon

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www.bloomberg.com 4mo ago

Sony Pulls Back from PlayStation Games on PC

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www.reuters.com 4mo ago

New York sues video game developer Valve, says its 'loot boxes' are gambling

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www.pcgamer.com 5mo ago

Dwarf Fortress players solve mysterious case of spontaneous human combustion

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helpx.adobe.com 5mo ago

Adobe Animate (formerly Flash) will be discontinued on March 1st

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www.windowscentral.com 5mo ago

Microsoft is walking back Windows 11's AI overload

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musically.com 5mo ago

Deezer says up to 85% of its AI-music streams are now fraudulent

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bsky.app 6mo ago

ohhh.lol

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www.ign.com 6mo ago

Games Workshop bans staff from using AI

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www.theverge.com 6mo ago

Meta is closing down three VR studios as part of its metaverse cuts

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www.howtovulkan.com 6mo ago

How to Vulkan in 2026

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www.theglobeandmail.com 7mo ago

Fiddler has show cancelled over Google AI-generated misinformation

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bsky.app 7mo ago

Vivaldi Browser: Our roadmap for 2026

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arstechnica.com 7mo ago

Murder-suicide case shows OpenAI selectively hides data after users die

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doomscroll.cx 7mo ago

DoomScroll – Browse, preview, and play user-made Doom WADs in the browser

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www.ign.com 7mo ago

Amazon pulls AI-powered Fallout recap after getting key story details wrong

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www.techpowerup.com 7mo ago

Chinese foundry SMIC achieves 5nm production without EUV tools

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old.reddit.com 7mo ago

Spotify now features AI band clones

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www.eurogamer.net 7mo ago

Running With Scissors cancels game over AI-generated assets, days after reveal

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animecorner.me 7mo ago

Amazon Prime Video removes controversial AI anime dubs

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www.heise.de 7mo ago

Cherry gives up German production and wants to sell core division

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www.youtube.com 8mo ago

Re-creating a rare 80s laptop from the ground up [video]

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www.reuters.com 8mo ago

Google proposes app store reforms in settlement with 'Fortnite' maker Epic Games

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www.nbcnews.com 8mo ago

Zohran Mamdani wins the New York mayoral race

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www.youtube.com 8mo ago

ChatGPT made me delusional [video]

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www.rockpapershotgun.com 8mo ago

Amazon have reportedly cancelled their Lord of the Rings MMO, again

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www.theguardian.com 9mo ago

Amazon strategized about keeping its datacenters full water use secret

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www.androidpolice.com 9mo ago

Google Pixel's most dangerous bug: failing to call 911

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118pts55

That was already the case with the M-series chips, which are shared between Macs and higher-end iPads. The Neo just extends it to the A-series as well.

OP did just say M5 (implying the base model)

Those speeds on the Pro/Max are impressive though, more in line with Gen5 NVMe drives. Those have been available in desktops for some time but AFAIK the controllers are still much too hot and power hungry for laptops, so I think Apple's custom controller is actually the first to practically hit those speeds on mobile.

It's been done, the ZSNES and Project64 emulators have both had exploits which allowed a malicious ROM to run arbitrary code on the host. ZSNES is written mostly in assembly so that was kinda asking for trouble though.

It's kind of bizarre that Zoom is still bothering to keep the lights on at Keybase when it's been completely fossilized for six years now. The writing is so obviously on the wall that nobody should be relying on it for anything, and yet they just won't let it die.

The MacBook Neo 4 months ago

My money is on 12GB in the second gen since that's what the A19 Pro has, and it would still conveniently differentiate from the other MacBooks with at least 16GB.

The MacBook Neo 4 months ago

I can't be the only one who remembers the celebration 18 months ago when Apple finally stopped selling Macs with 8GB of memory... only for 8GB to suddenly be excused again when the Neo arrived. Perhaps it's not the same people but the general vibe is giving me whiplash.

MTPE (Machine translation, post-editing). This works just like it sounds. The initial translation is done with machine translation, then human translators review and edit the resulting translation to try to correct any mistakes.

And the consensus among professional translators is that MTPE only saves time if you're willing to accept a half-assed result. For them to edit MT up to the standard of manual translation takes just as much expertise and effort as translating it manually in the first place.

It was much easier to pirate games on the Dreamcast - the copy protection was broken to the degree that you could burn a game to a CD-R and have it Just Work without modifying the console in any way. It being both a total piracy free-for-all and also a catastrophic commercial failure doesn't seem to fit what you're saying.

Not to say that easy piracy is necessarily a death sentence for a console, the DS succeeded in spite of ubiquitous and cheap flashcarts, but the Dreamcast shows it's not necessarily a path to success either. There are just more pertinent reasons for a system to sink or swim.

But for ML workloads the comparison isn't between slotted CPU RAM and Apple's unified RAM, it's between Apple's unified RAM and dedicated GPU VRAM, which can more than double even the M3 Ultras bandwidth at up to 1.8TB/sec. Apple Silicon makes a unique set of trade-offs that shine in certain areas but they are still trade-offs nonetheless, so it really depends on what exactly you're doing with the hardware.

Understanding the memory ordering requirements from binary without source and without killing performance by being overly conservative (and hell, the source itself probably has memory ordering bugs if it was only tested on x86) sounds next to impossible.

It is hard, but Microsoft came up with a hack to make it easier. MSVC (since 2019) annotates x86 binaries with metadata describing the codes actual memory ordering requirements, to inform emulators of when they need to be conservative or can safely YOLO ordering. Obviously that was intended to assist Microsoft's Prism emulator, but the open source FEX emulator figured out the encoding (which I believe is undocumented) and implemented the same trick on their end.

Emulators still have to do it the hard way when running older MSVC binaries of course, or ones compiled with Clang or GCC. Most commercial games are built with MSVC at least.

Nothing yet, but the upcoming Steam Frame VR headset is ARM based. The relevant detail is they're bankrolling the open source FEX x86 emulator, with the goal of bringing the whole Steam back-catalogue to ARM systems.

MacBook Neo 5 months ago

Because software needs to be aware of the memory lifecycle to avoid losing data when its process gets culled. iOS apps are explicitly built for that, but to my knowledge macOS apps aren't, they are allowed to assume they will run forever until the user closes them.

MacBook Neo 5 months ago

It's got a phone SoC. The use case for this thing is stuff you could do on a phone

I think the key difference is that phone operating systems are designed around extremely aggressive memory management where any background process can be killed at any time. AFAIK macOS just isn't set up for that.

MacBook Neo 5 months ago

This is the first Mac to use an A-series (i.e. iPhone) processor, so it's a distinct class in their lineup.

MacBook Neo 5 months ago

Stating the obvious - because keeping them separate means Apple gets to double-dip on people buying more or less the same hardware twice.

MacBook Neo 5 months ago

They do allow you to run third party operating systems on Macs. For now.

MacBook Neo 5 months ago

It's probably cheaper to squish everything into one small PCB on one side of the machine.

MacBook Neo 5 months ago

I wonder if this means a Mac Nano with an A-series chip is on the table now. Essentially a beefed up Apple TV that runs macOS.