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ismaelsow

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Hi HN!

As a long time lurker, I'm quite happy to have something valuable to post today.

I’m reaching out to you to share an imperfect UX research app that I’ve built :)

It doesn’t have all the bells and whistles the existing solutions have. The video quality of the recordings is just okay at this stage. And being an mvp, it’s still rough around the edges.

So what’s the point you may be wondering?

Here is the kicker: it has most of the stuff that the other solutions offer but does 2 new things that could save you a big chunk of time.

1. It allows you to recruit participants automatically and continuously among your users and your mailing list.

2. It also allows you to synthesize your findings much faster with a Trello-style visual board for organizing your notes.

There is even a free plan so you don’t have to pay anything to start saving time :)

It would be great to have your opinion on it.

While I generally agree that advances in game technology and game design will have a big impact in several fields, I found the points of the author not very convincing. Evidences and articulation of his reasoning are somewhat thin.

I think it is all about resources you can bring on the table. Bigger resources means bigger leverage. I think you need to bring business skills AND some money, the more money you have, the better.

I heard that the historical CEO of Nintendo, Hiroshi Yamauchi, didn't know how to use Nintendo gaming machines. He almost never played any of his games. But he has the money and business acumen to hire guys like Gunpei Yokoi (engineer) and Shigeru Miyamoto(game designer).

I also heard that Intuit was started by Scott Cook, a marketing geek, who brought business skills and enough money to lure Tom Proulx. Scott Cook met Tom Proulx when he came to the Stanford campus, looking for a programmer.

So, if you have vision, business skills and are able to raise some money, it is possible.