Seems like no one's commenting that the study isn't actually about marijuana - it's regarding the access to the cafes. My instinct tells me that they're probably not entirely off on the conclusion but it seems like a more complicated relationship - if I couldn't get into the place where all my friends hung out, of course I'd have more time to study!
HN user
indspenceable
Often when I see something about 4d it uses this same analogy: a 2d being seeing a crosssection of a 3d world, in 2d. However, the video is in 2d, and it's able to show 3d in a much better/more clear way, clearly, cause when it's showing that example it's got a cutout of the "3d" view (which is still 2d!).
Why can't we do the same thing with 4d? Why does the object just disappear when it bounces into the 4th dimension, can't we maybe see a projection of it onto the 3rd dimension?
These days, when most people talk about AI they’re talking about machine learning. There’s not any of that in SF2.
Actually, AI for games is pretty much never equivalent to AI for non-games. The end goal is different - games want to provide a non-optimal set of instructions, so that it's challenging but not impossible to win. The goals are entirely different.
If you're making a game, this is probably at least a useful example to look at, even if I don't agree with some of the decisions they made (uninterruptible moves, for instance)
I use the keys on that row, and having physical keys gives me the useful tactile feedback that I've pressed a key. Sounds dumb, but it's real - it's the reason that keyboards are much better to type on than touchscreens.
A quick peruse doesn't show that there's a way to only commit certain parts of a file (like you can do in vanilla git via `git add --patch`)
Or just turn off notifications on every message? I only get notified on @mentions and I don't feel like I'm oncall.
Re: Generators - I don't know why it's so hidden, but the Enumerator class allows you to make generators
```
enum = Enumerator.new{|y| a = 0; loop{y << a; a += 1}}
enum.next => 0
enum.next => 1
etc
```
I believe this has existed since 1.8x
Re: back pressure - that's what I was most interested in, and I was sad to see it not addressed. I got a silent brass mute for my horn (trombone) a couple of years ago, but found that playing with the mute in (like any other practice mute that I have used) felt extremely different than playing without; especially in lower registers. Even the older version was magical - making me silent but still able to hear myself, but the cost is long term usability.
No - it focuses advertising efforts on people who have visited your website. So, you look at a jacket, but then aren't sure you want to buy it, retargeting makes you see that jacket again and again until you change your mind. Then you keep seeing it anyway.
That's my point: I feel like software salaries are so much more than decent living wages. I don't feel bad about what I do personally, but I feel bad about our industry as a whole.
Yes, it is a lot of money. Those professions make a lot of money too.
I feel a little guilty because I have friends who are doing things which are way better for society (teachers, for instance) and are damn good at what they do, but making only a fraction of what I make. I feel good about what my company does, but I don't think we (or especially other companies that are adding so little value to people who actually need it, rather than essentially just the tech elite in SF/NYC/etc) are adding so much more that it justifies the huge disparity in salary.
That's orthogonal to the point, though - when I write ruby, I don't care about how it will get parsed, I care about how it will run.
Not to be contrarian, but flux is nothing like nomic. Rules in flux don't interact in unexpected ways (there are a few variables that change, notably, draws per turn, maximum hand size, and win conditions which are generally what cards you have out in front of you in order to win) but the player has no freedom to make up new rules on her own.
If you click on the "Try demo" button it doesn't do anything.
I think OP is commenting on how they are calling it "One-Day Apple Shopping Event" rather than actually mentioning black friday.
Doesn't it seem like a bad sign to say: "Here is where you should learn about UI - just ignore the bad UI." For all I know there is lots of good content there, but I'm immediately turned off of learning about UI from someone who can't even be bothered to make it easy to parse his frontpage.
Looks nice, but pretty rough around the edges: things like the hover on the bookmark links flicker, and when you drag notes it selects text as well.
Certainly not. But I can certainly empathize with a complaint raised in the article. Essentially, if you know "Lighten up" seems equivalent to acknowledging the lack of respect being shown, but refusing to own up to it. While it's easy for you to say "Oh, I only said one thing! Why is she so mad?" thats, sort of the entire point of the article - everyone just saying one thing adds up to a lot.
Not true, if you live in the city.
To me, this sounds very anecdotal; it doesn't match up with my experience (also anecdotal).
Remember, not all courses are made equal. I went to a tech school, and transferred after my first year to a high tier liberal arts school. I had a much harder time with a 050 level into liberal arts course my second year, than I did with a 400 level course on Poetry (of which I didn't have any sort of background in). I found the liberal arts courses at the tech school were aimed towards tech students - meaning, in that specific case, many of them felt somewhat watered down.
I would be willing to guess that, as a frequenter of Hacker News, you're more likely to be more active in a tech oriented circle. Growing up, and at college, I was more active among humanities oriented folk; my experience was that the tech folk were good at one thing (whatever they studied) and otherwise just played lots of video games, while the humanities students did every thing + 1.
So, all in all - my point is that anecdotal evidence is just that. Technical people can have a broad understanding, but it doesn't mean they do. Same goes for Liberal Arts.
This is still on the front page for me...
I don't follow why not to use jQuery. Because then you can roll your own library, and deal with the bugs that they've already fixed when making jQuery? And also you can implement all of the browser dependent cases yourself?
Help me out, here.
Can someone explain how this works?
I understand that (label second '(...)) makes second evaluate to that in the future, statefully, but, the lambda symbol doesn't even appear to have a definition; furthermore, if you try to use it in a way that would work with a real lambda, it doesn't work.
For instance [[:lambda, [:x], :x], 2]
Interesting post, and certainly a valid issue to discuss; however, although I can see where you're coming from and needing examples to draw on, the way it is written hard to read it without feeling like it's specifically bashing certain users. That's not to say I don't agree with the point you're trying to make, but maybe it would be more effective not to list user names specifically in the post.
The metroid connection fits most of his criteria; certainly, at least the minimum he suggests at the end. I would be interested in hearing why he thinks the series only meets the 3 check marks it gets... For lack of better phrasing, it just seems entirely incorrect.
The rules that he cites as the minimum rules basically describes the "metroidvania" subgenre. Essentially, games in this genre have an open world, in which you explore to find powerups in order to reach more places to explore. While the genre doesn't demand level puzzles, that's how the games are typically designed.
I haven't played all of the new Zelda games (specifically, any after wind waker) but Majora's Mask definitely seems to be the most different. If you just play it straight through the standard zelda part (that is, just go dungeon to dungeon), its easy to miss how it was unique. However, when interacting with people, the ability to rewind time made some really interesting and totally different (from other zelda games) puzzles. The thing to focus on wasn't the form changes, or the "slow down time" ability but the "rewind to the beginning of the game and start over, but with knowledge of what you did last time". That game was unique in zelda games because one of the currencies the game used was player knowledge about what events happen when in the 3-day time frame of the game.
Zelda is a series that is established on certain traditions - you go from dungeon to dungeon, and in each one get a new piece of gear that lets you explore the world more. Looking just at that part of the game, every zelda game looks the same. But I think as a series it's generally good at varying a little bit from the formula.
||= Always felt really messy to me. There are cases where its useful, but if you are using it a lot you might want to reconsider.
Otherwise looks good to me :).
He doesn't really seem to act like he notices the constant blinking (winking?). I wonder if it is actually an issue.
Pretty good; liked that they didn't just say "HG GOOD, GIT BAD". I'm confused about the git learning curve though; I started using git on my own this summer, and I was able to immediately pick up the commands I needed to get by literally the day I started. I'll admit I don't have to host repositories, like they would in for their company; but for simply using git as a developer it was very painless.