They just added docs for how to best achieve GUI apps.
https://docs.godotengine.org/en/latest/tutorials/ui/creating...
HN user
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They just added docs for how to best achieve GUI apps.
https://docs.godotengine.org/en/latest/tutorials/ui/creating...
It did happen on the highway to my sister. She was in the middle lane but luckily had the space to get to the side. Managed to start it again and get off the highway where it did it again and wouldn’t start after that.
Very scary.
Funny enough, I felt the complete opposite. Loved the shows, especially Atlantis, but found the movie pretty meh.
Been having a great time watching this. Thanks for sharing.
I’m pretty sure this is possible in their app now but the UX to achieve it is atrocious. I had to follow multiple blog posts to figure it out.
You could grab the pck file the browser downloads and expand it using Godot itself or a Godot CLI tool.
I wonder if Godex[0] could be a fit for you. ECS based Godot, based on 3.x which has much more broad WebGL support.
Not for long on the console front - though costs have yet to be determined.
https://w4games.com/2023/08/06/w4-games-unveils-w4-consoles-...
An active paid asset marketplace, specifically for systems and templates. There is movement on this front, but it's slow.
Right now if you don't want to build it, you have to hope someone is offering it for free - where in Unity there are many options for almost anything you can think of varying quality/price.
It's just such a game changer for prototyping or just being new to game dev.
For networking I use a combination of Godot's RPC commands[0], their new high-level nodes[1][2] and a fork of GodotSteam[3], which passes it all through Steam's INetworkMessages framework.
[0] https://docs.godotengine.org/en/stable/tutorials/networking/... [1] https://docs.godotengine.org/en/stable/classes/class_multipl... [2] https://docs.godotengine.org/en/stable/classes/class_multipl... [3] https://github.com/cridenour/GodotSteam
I’ve been working with Godot 4 on a multiplayer open world survival crafting game for just over a year now - and launched into Early Access back in May[0].
Happy to answer any questions about Godot!
Not often I see UC mentioned on HN. What program are you in?
Agreed. It took weeks of researching to find this term when I was looking to optimize travel time search. Once I did, everything became easier! Ended up forking Open Transit Planner, this was back in 2015. Turned 40 minutes real estate searches into 40ms or so.
I've never heard of anyone comparing to a football field in the Area domain. Of course this is cultural, but at least in the US - the length is what is commonly compared.
Apparently me too. Hopefully the cookie expiration isn't short :)
Looks cool and I appreciate the different model.
FYI - you mentioned letting free accounts post for now but that doesn't seem to work.
I don't remember it being on PRs, but its still in the docs.
https://docs.github.com/en/pull-requests/collaborating-with-...
My daughter is five and plays creative by herself on PC. It's easier (for her) to control than the tablet version and she asks to watch Minecraft videos before playing to learn more (she corrected me on the minimum size of a nether portal the other day...)
Not to mention her keyboard and mouse skills are great now.
Prologue for iOS is a Plex audiobook player that is better than any audiobook player has a right to be.
Here's a good guide on how to set up Plex for proper metadata with audiobooks: https://github.com/seanap/Plex-Audiobook-Guide
Been using 4 on my M1 with no issues at all.
Web Export for 4 is fine, just not with C#. That may be the same thing to some people, but there is a distinction.
I can't load any games either and get the error: "Uncaught Error: Audio key "menuMusic" missing from cache" when it happens.
Hopefully it's a quick fix as I'd love to check them out closer!
Yikes. That's my fault for assuming consistent behavior then. Apologies to the parent comment.
That button just opens a web app in your browser though. Did you not try it?
This game?
https://store.steampowered.com/app/588210/HELLION/
Looks like it sold incredibly well and was abandoned by the developers and is no longer for sale.
A weird example.
Here's an English one: https://sweden.postsen.com/trends/49453/The-YouTube-channel-...
Their web hosting has been pretty awful the last month or two. Multiple days of downtime for critical pieces. I know they get it free from tuxfamily but this certainly feels like they're getting what they pay for.
This is great.
I've been building my game on the Godot 4 alphas and the improvements in networking and rendering have more than made up for any instability or keeping up with changes. That said, more stability will be welcome and a focus on bug fixing instead of feature proposals will be key to a strong 4.0 release.
I think Godot 4.0's new multiplayer nodes get closer to what they're promising but even then, you still have to write some code around it to use it.
I prefer Godot's approach but it's not as ready to go as they're describing.
Sounds really cool - glad to have you guys in the Godot space.