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cptroot

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It's worth noting that TFA addresses this in the context of the scam: When the scam depends on the emotional reaction in response to a loved one's distress, it doesn't matter if the number the scam is coming from is unfamiliar. This means that the scam can use "technically correct" numbers that pass SHAKEN/STIR with no loss in conversion.

TFA also mentions that by routing calls through older non-IP networks you lose the accurate information, although it sounds like the FCC is slowly cracking down on this.

You might want to answer two questions before we start this discussion:

1. "Censored" by whom, and for whom?

2. "Censored" for which "right of center" views?

P.S. I should also mention that I can see the posts on that account, even if they all have flags for intolerance by the default moderation service (a service you can opt out of by the way).

I know this is a small point, but you likely mean "race condition" here. Rust already guarantees safe code to be free of "data races", and this blog post doesn't discuss unsafe in any way.

Two other points that came up while I was reading:

1. I get that this is something you did once for an internal project, but this is what macros and derive_macros are made for.

2. The AI that you used to help write the post left its mark a little too deep. The cliched phrases make an appearance at the start of every section and it really starts to grate by the end.

The motivation boils down to trying to make runs with the same starting seed feel "similar" in meaningful ways. It's "better" in a vibes way if both you and I were offered the same card choices in runs with the same seed, even if we took different amounts of turns on the first battle.

AI can currently do if given enough context

It's worth noting that you can substitute "dollars" for "context" in that sentence, which seems to be where many of these impressive achievements are coming from. As ever, it's unclear whether these models will get cheaper while remaining better, since all of the recent breakthroughs appear to be of the "think more" kind. For translation specifically, I'd be very surprised if the "think more" LLMs would help given the per-unit cost expected of the output.

I recently watched an excellent video about that incident. [1]

The takeaway was that this was yet another move by rich assholes designed to siphon money from the pockets of small time gamblers just so that the rich could get richer. They did it to Pokemon cards, destroying the experience of playing the actual game, and they tried to do it to Manga (although they hopefully won't succeed there).

[1] https://youtu.be/W2x-UQpiARc?si=eVwXhHAtD0keH2ON

If you read TFA, you'll find that the author agrees with you - at least on your first point.

While I agree "AI is bad", well-written posts like this one can provide real insight into the process of using them, and reveal more about _why_ AI is bad.

Aha, here's the syntax in case you're curious (using an example lifted from the playground)

  [type Shape
    [Circle f64]
    [Rect f64 f64]
    Point
  ]

  [sig test_sig : Shape -> Float]
  [fn test_sig [shape]
    [match shape
      [Circle r] [* 3.14159 [* r r]]
      [Rect w h] [* w h]
      Point 0.0
    ]
  ]
Unfortunately it seems like this doesn't currently work as expected when I use it in the playground, so I'm going to go file an issue

Neat! I think the website could use a bit more information about how the "global" Effect handlers work, and whether it's possible to opt-in to that functionality yourself when writing Effects.

That being said I took a look at the roadmap and the next major release is the one that focuses on Effects, so perhaps I'm jumping the gun a tad. Maybe I'll whip this out for AoC this year!

Would you like to elaborate why the math doesn't work out? An article explaining your position would be nice, but I'd settle for some broad gestures.