Oh, my bad. You're right, I got my links mixed up.
aleclm has responded with the correct answer, ignore mine.
HN user
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Oh, my bad. You're right, I got my links mixed up.
aleclm has responded with the correct answer, ignore mine.
I believe it's because llvmlite is now suggested.
The llvmpy page mentions:
Warning
This project has been deprecated and is no longer being actively developed. We strongly suggest migrating to llvmlite.
Agreed. I think it's important to keep in mind the context of your application when considering implementing a system like OP mentions. Although, it would interesting to provide the user a choice between a password/"secure" login and a device/"anonymous" login (with the option to later switch).
From a purely gamedev perspective, examining the Source engine taught me a lot about engine development, so it's exciting to hear about the next version.
Valve's articles on how they implemented networking in Source are particularly useful and interesting[0].
[0] https://developer.valvesoftware.com/wiki/Source_Multiplayer_...
I'd believe it. As someone else mentioned above, they've also started inlining image data, so I wouldn't be surprised if these changes all fell under the goal of minimizing HTTP requests.
The trick is not to have pointless meetings. Someone should get something out of the meeting besides warm fuzzies and new doodles.
Agreed. I should have been more specifically snarky.
Too pragmatic. Where are the meetings?!
Eeesh. Nothing is more uncomfortable than a friend who owes you money.
I'm in a similar situation. I'd much prefer a subscription model to ads.
Or at the very least, a subscription with the single benefit of "no ads."
"Just C and C++ for everything? Boring..."
I seriously doubt that the world will stagnate at HTML and JS. Thing will evolve!
Though judging by adoption and advancements from W3C, it might be thousands of years ;).
Awesome. It's about time!
Where were you when I was 13?
But seriously, good work, gave me a nice little dose of nostalgia! Might have to break out the GameBoy soon. Or try the newer ones...I stopped after Silver.
Damn. I remember feeling frustrated with resource constraints when programming for the Gameboy. Now I feel lucky ;).
Why "thank god"? I'm not trying to be snarky or rude, I'm wondering what's so bad about it?
Definitely. It's amazing to watch a technology accelerate this quickly.
Awesome. I really like the design and simplicity. From the example on http://apiary.io/how-it-works how are language bindings generated? How do you know the schema of a message?
I've actually been working on something similar, but more focused on library generation and like a "npm for APIs", e.g. reusable schemas. Instead of markdown I'm using something more akin to Google's Discovery Document (https://developers.google.com/discovery/v1/reference/apis#re...).
Perhaps I'm missing something, but this doesn't work for me:
% explain git status -s
explain:1: no such file or directory: http://explainshell.com/explain/git?args=status
curl: no URL specified!
sed: -e expression #1, char 11: unterminated `s' command
This threw me off as well. Hopefully they'll fix it quickly, I think it's a great project otherwise.