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busfahrer

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en.wikipedia.org 10mo ago

Literate Programming

busfahrer
8pts0
en.wikipedia.org 1y ago

Gyrobus: A Bus Powered by a Flywheel

busfahrer
3pts0
en.wikipedia.org 2y ago

Blue–Green Distinction in Language

busfahrer
4pts0
en.wikipedia.org 2y ago

ZIL (Zork Implementation Language), a Lisp-Family Language

busfahrer
1pts0
en.wikipedia.org 2y ago

List of common 3D test models

busfahrer
4pts0
minds.wisconsin.edu 2y ago

Automatic Novel Writing: A Status Report (1973)

busfahrer
1pts0
en.wikipedia.org 2y ago

Stoned Ape Theory

busfahrer
2pts0
textfiles.com 2y ago

A Star Trek Episode in VT100 Codes (1985)

busfahrer
3pts1
busfahrer.github.io 2y ago

Show HN: C port of the (non-super) Star Trek game, incl. WASM for browser/phone

busfahrer
5pts0
www.gamers.org 2y ago

The Night Before Doom: A Poem from the Past (1993)

busfahrer
15pts1
en.wikipedia.org 3y ago

Fresnel Zone

busfahrer
2pts0
davidbau.com 4y ago

The Mystery of 355/113

busfahrer
3pts0
en.wikipedia.org 4y ago

Pagan Occult Distribution System Network

busfahrer
1pts0
en.wikipedia.org 4y ago

Album era

busfahrer
6pts3
en.wikipedia.org 4y ago

Motif-Index of Folk-Literature

busfahrer
2pts0
en.wikipedia.org 4y ago

Canada-United States international border vista

busfahrer
3pts0
en.wikipedia.org 4y ago

Portland International Airport Carpet

busfahrer
13pts1
en.wikipedia.org 5y ago

Umarell (Wikipedia)

busfahrer
1pts0
www.npmjs.com 5y ago

The switch statement, but for data, not instructions

busfahrer
2pts0
en.wikipedia.org 5y ago

List of Philosophical Razors

busfahrer
3pts0
en.wikipedia.org 5y ago

PDX Carpet (Wikipedia)

busfahrer
2pts0
en.wikipedia.org 6y ago

Super NES Mode 7

busfahrer
4pts0
en.wikipedia.org 6y ago

Mooreeffoc Effect

busfahrer
3pts0
en.wikipedia.org 6y ago

Zipf's Law

busfahrer
1pts0
en.wikipedia.org 6y ago

Hapax Legomenon

busfahrer
2pts0
en.wikipedia.org 6y ago

Acrostic

busfahrer
18pts3
en.wikipedia.org 6y ago

Kingdom of Kroz

busfahrer
1pts0
edition.cnn.com 7y ago

'Great Wave' has mystified art lovers for generations

busfahrer
2pts0
www.submarinecablemap.com 7y ago

Map of all the submarine cables worldwide

busfahrer
2pts1
www.cinema5d.com 7y ago

The story of NASA's f/0.7 lens that Stanley Kubrick used for candlelit scenes

busfahrer
3pts0

The PS1 architecture is fascinating - it will also reveal why PS1 games have such a unique, recognizable style that games are trying to recreate nowadays.

Map of Metal 2 months ago

Seeing as this is HN, I was expecting something on chemical properties of iron etc, but was pleasantly surprised

OTOH, with the IMSAI-8080 you'd have the satisfaction of using the same machine as David Lightman of Wargames fame

UnDUNE II 2 months ago

To add some context, this was made for the PICO-8 fantasy console, which (by design) is very limited, so it's immensely impressive to see something like this working on it. Honestly, even just the 3D logo from the intro is impressive, and the rest of the game even moreso.

https://www.lexaloffle.com/pico-8.php

I am considering a M5 Pro (18/20C) Macbook with 64GB of RAM, but I'm having a really hard time finding benchmarks of real world models:

Could somebody please provide some tokens-per-second numbers for example for Qwen 3.6 35B/A3B, specifically for Q4 and Q6 quants?

I've noticed that subconsciously, I've started to use `bat` for interactive paging, even though that's not its main use case

Once you get your head around it a bit, doing a new in this circumstance will be second nature, since you will have realized that a `new XYZ` in jj leads to the same underlying git state as a `git checkout XYZ` in git

Don't think about git.

You can also make the reverse point, only think about git:

In theory it's perfectly possible if you have to jj binary lying around somewhere, to not even use it as your git client, but to temporarily do a `jj git init --colocate`, do a complex restructuring of your repo across 3 branches, and then delete the .jj folder again :-)

Just to highlight the other end of the spectrum, jj is flexible like that