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bcjordan

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paperpile.com 1mo ago

A new tool to fight hallucinations in preprints

bcjordan
4pts0
nectome.substack.com 2mo ago

The Preservation Sequences, Part 1: Less Dead

bcjordan
2pts0
www.spencergreenberg.com 2mo ago

The Brain of Theseus – a thought experiment (2017)

bcjordan
5pts0
www.youtube.com 4mo ago

Spatial Programming Without Escape [video]

bcjordan
2pts0
bcjordan.com 7mo ago

Show HN: Regex Man - short 3D regex game (desktop web)

bcjordan
2pts1
www.cve.org 9mo ago

CVE-2025-59489 Unity Runtime before 2025-10-02 on Android, Windows, macOS, Linux

bcjordan
2pts0
paperpile.com 1y ago

1,800 researchers on AI tools for science

bcjordan
6pts0
nochlin.com 1y ago

How Variable-Increment Counting Bloom Filters Work

bcjordan
2pts0
arroost.com 1y ago

Arroost

bcjordan
2pts0
grantkot.com 1y ago

Liquid Crystal – multiplayer voxel test

bcjordan
5pts0
cosine.sh 1y ago

Cosine Genie – SOTA AI Engineer

bcjordan
1pts0
honeycomb.sh 1y ago

SWE-Bench Technical Report

bcjordan
1pts0
github.com 1y ago

Qub – a framework for building websites with QBasic

bcjordan
119pts38
maxbittker.github.io 2y ago

Soft Birds

bcjordan
2pts0
twitter.com 2y ago

Browser Extension to Remix Websites with LLMs, APIs, and Custom UIs [video]

bcjordan
1pts0
string.spiel.com 2y ago

Pluckable Strings

bcjordan
705pts119
www.youtube.com 2y ago

Cellpond: Spatial Programming Without Escape [video]

bcjordan
2pts0
www.todepond.com 2y ago

Split

bcjordan
3pts0
sand-party-256.bcjordan.partykit.dev 2y ago

Sand.graphics – Realtime Multiplayer Sand

bcjordan
3pts1
marketplace.visualstudio.com 2y ago

Junior LLM – Automate GPT-4 Multi-File Edits with Coding Agent

bcjordan
2pts0
studio.sandspiel.club 2y ago

Mycelium Falling Sand Simulation

bcjordan
3pts0
party-play.bcjordan.partykit.dev 2y ago

Multiplayer Falling Sand Sim

bcjordan
3pts0
scitechdaily.com 2y ago

MIT Engineers Create Supercapacitor out of Ancient Materials

bcjordan
13pts0
github.com 2y ago

Baukit – tools for building PyTorch research prototypes

bcjordan
3pts0
github.com 2y ago

Voyager – Minecraft Embodied Agent with Large Language Models

bcjordan
2pts0
web.media.mit.edu 2y ago

Steps Toward Artificial Intelligence – Marvin Minsky (1960)

bcjordan
1pts0
paperswithcode.com 2y ago

Papers with Code State-of-the-Art Benchmarks

bcjordan
4pts0
paperswithcode.com 2y ago

Code Generation on HumanEval Leaderboard

bcjordan
2pts0
github.com 2y ago

OpenTau – Using Large Language Models for Gradual Type Inference

bcjordan
2pts0
github.com 2y ago

Mentat - The AI Coding Assistant

bcjordan
1pts0

Feel like there's now a lot of modern software that can do particular things well but there is new promise in finding universal abstractions that can ideally run recursively / safely run any software at their leaves. (Unix + tooling is most of the way there ofc)

I feel like Docker Compose / K8S / VM / Dagger.io layers are close but can't quite always recurse flexibly and aren't always simple to run with. Networking / devices / auth are often awkward choke points

Ian's Shoelace Site 6 months ago

There's an awesome book Ian put out with laces on the cover and illustrations of all his lacing and knot suggestions. Potential future gift!

Really interesting. Feels like a fun platform to tinker with like "circuit bending" to make surprising behaviors happen across the entire OS

I wonder what the ideal demo of this that makes its approach visually legible would be

turn ideas into action

Taking this to extreme degree — could wire up a GitHub/`claude` workflow that automatically generates pull request implementations of top-rated features (e.g. with branch previews hooked up so you can just try it and approve)

Dead Games 1 year ago

Deep cut but he also open sourced Facepunch.Steamworks which turned Steam SDK / C# integration from brutal to delightful

In the most recent game I automated builds for the initial build took 1-3 hours, but subsequent builds with the Library/ folder cached took 5-10 minutes.

Are you switching platforms between builds locally? (like building one for web / server / pc / mac etc). Platform switching essentially blows away the cache, making it take the full build time each time. There was an asset years back that would create folders for each platform's Library/ cache and switch between them when you switched build platforms.

In CI (eg using https://game.ci) you can prefix build cache keys with the platform to manage that automatically.

Unity Cloud Build is in general slower/more flakey/sometimes has cache issues compared to DIY CI, but it should speed up after a successful first build as long as it caches the Library/ folder, and they do separate that out by build platform properly. (Worth checking each build config setting is set to cache that)

Btw if anyone is trying out a move from JetBrains IDEs to Cursor (or VSCode base) I found it essential to select the JetBrains mapping in the VSCode keyboard config. Many of the refactors / diff jumping / commit shortcuts are supported out of the box and it's a much smoother transition when you don't need to retrain muscle memory / look up whether a given feature is supported while learning the new editor

Ooh that is an interesting focus, I personally love sharing and reading about startup ideas and can't get enough of that content online.

In case it's interesting, along this direction there's halfbakery, pg's essay on how to find startup ideas, YC's RFS posts, and more recently the Startup Ideas podcast/youtube channel which features guests sharing ideas they've been thinking about.

Edit: I see you updated the site with example problems, those are great. I could see this being a great structure for collective solution ideation.

Curious was there a problem that inspired you to create the website? Could be inspiration to scope down the website focus some, or have an example problem/solution on the front page

This is a really nice dev-friendly API, could see it becoming a compelling go-to for eg indie hackers who have moved simple view analytics to reasonably priced tools like Plausible/SimpleAnalytics over the years.

In some ways it feels like Loggly, worth taking a look at their query/dashboard system as it has some really nice tools for clicking around to slice and dice graphs using unstructured data.

Will have to give it a try some time!

Yes I love this approach, I use this exact format as a way to get ChatGPT to work with an entire multi file programming project in a single idempotent bootstrapping script. Then ask for changes to be given as the entire file again

Gemini AI 3 years ago

better than chatgpt? Or canned because hallucinations were even worse?

It is really what you want out of a hacker-stuck-in-corporate story.

There was a tale maybe 10+ years ago about someone who automated their job with a script or Excel sheet or macro and didn't tell anyone about it. Having a hard time tracking it down again, anyone remember what that was?

Lmao I love this. Is there a collection of these sorts of real-time experiments? Every so often a remote control robot to printer will come up on here/back in the day Slashdot/Reddit/Fark and it's loads of fun. I remember having a great time as a kid trying to flip the Plantraco remote control car by driving up the corner of the wall

This is really exciting, one of those projects I've been tempted to build myself over the last decade+. There's a massive unmet market need for an LMS that plays well with other open source web software (integration with the existing OSS LMSes is a startup MVP's worth of effort itself).

Are there samples of dynamic web activities one could look at / a template format? It would be amazing if there were a way to provide interactive web activities hosted as open source (e.g. a repo that provides a ThreeJS activity with block-based coding, or e.g. a writing activity that measures language grade level while the student is writing).

Also curious if there are plans for localization support? (This can be tough to add on later with heavily dynamic/interactive blocks and activities)

interesting Q of the schelling point for such a scenario. maybe blockchain / stenography in wikipedia / his original paper/post / usenet

if he kicked off a treasure hunt puzzle through some time-released clue in the future he'd basically be Ready Player One's James Halliday :D