HN user

amirkhella

1,517 karma

I am a user experience designer, entrepreneur, hacker and startup advisor living in the Bay Area. Over the past couple of years, I've worked with more than a dozen startups, including DocVerse (Acquired by Google), Delve Networks (Acquired by LimeLight networks), UStream, blist, and many others. Prior to startup-ing, I was a program manager, an HCI researcher, and a software engineer. In my free time, I launch profitable mini-startups.

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augmentop.com 2y ago

Show HN: I made a VisionOS prototype without code that runs in full AR on iPhone

amirkhella
2pts0
medium.com 6y ago

How to think like a designer and act like an entrepreneur

amirkhella
2pts0
medium.com 6y ago

The product design sprint starter kit

amirkhella
3pts0
medium.com 6y ago

How to make an AR business card

amirkhella
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www.youtube.com 6y ago

Show HN: I made an interactive AR business card that runs natively in iOS/Safari

amirkhella
3pts0
medium.com 6y ago

Reality Composer is Apple Keynote for Augmented Reality

amirkhella
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medium.com 7y ago

Are ideas just multipliers of execution?

amirkhella
1pts0
uirecipes.com 7y ago

Show HN: UI Recipes – Weekly 15 min design lessons from the hottest apps

amirkhella
4pts1
medium.com 9y ago

One small thing

amirkhella
3pts1
medium.com 10y ago

Show HN: How to Prototype for Virtual Reality in Virtual Reality

amirkhella
2pts0
keynotopia.com 11y ago

Fake it Make it: a free eBook about UX design and rapid prototyping

amirkhella
2pts0
medium.com 11y ago

9 Lessons I Learned Going from 0 to 50,000 Customers in 3 Years

amirkhella
3pts0
selfbox.co 11y ago

Show HN: Selfbox – It's Like Instapaper or Pocket for Your Inbox [Pre-launch]

amirkhella
1pts1
keynotopia.com 11y ago

OS X Yosemite UI Kit for Keynote and PowerPoint

amirkhella
2pts0
blog.amirkhella.com 11y ago

9 Lessons Learned Going from 0 to 50,000 Customers In 3 years

amirkhella
3pts0
keynotopia.com 12y ago

How to prototype Facebook Paper iPhone App In 15 Minutes with Apple Keynote

amirkhella
1pts0
guitoolkits.com 12y ago

App UI Mockup Templates (free with a tweet)

amirkhella
1pts0
keynotopia.com 12y ago

The Most Challenging Problems for Entrepreneurs, Designers and Product Managers

amirkhella
3pts1
blog.amirkhella.com 12y ago

Hacking the ultimatum game

amirkhella
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blog.amirkhella.com 13y ago

Hacking The Ultimatum Game

amirkhella
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blog.amirkhella.com 13y ago

How I validate and bootstrap new product ideas

amirkhella
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www.harlemify.com 13y ago

Harlemify: Make Any Website Dance The Harlem Shake

amirkhella
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guitoolkits.com 13y ago

Free with a tweet - Web and Mobile wireframe toolkits

amirkhella
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mixergy.com 13y ago

How I Went From Zero to 30,000 Customers in Two Years

amirkhella
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keynotopia.com 13y ago

Customers Before Ideas

amirkhella
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blog.amirkhella.com 13y ago

Don't Let Your Fire Go Out

amirkhella
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blog.amirkhella.com 13y ago

How To Turn Failures Into A Lifetime Of Success

amirkhella
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blog.amirkhella.com 13y ago

How To Die With No Regrets

amirkhella
136pts81
blog.amirkhella.com 14y ago

Don't violate design laws, even if you're Apple

amirkhella
2pts0
keynotopia.com 14y ago

Show HN: Free Mockup templates for Apple Keynote

amirkhella
1pts0

Hi HN,

My name is Amir, and I'm the creator of UI Recipes.

I've created this product to solve the time consuming problem of trying to find the top UI patterns and latest design trends for solving a specific user task (eCommerce, search, lists, sign-ups, etc.).

I've also decided to take it one step further, and analyze those patterns and trends from a usability standpoint, then provide actionable guidelines in forms of if-then questions.

I send out a new UI recipe every Wednesday at 10 am.

My goal is to provide non-designers with weekly educational bits to learn design in 15 minutes or less, and to provide designers and product managers with a repository of validated UI design guidelines that they can use in their work.

We are also working on creating a searchable online repository of all those patterns and trends, downloadable UI kits with various design "ingredients", and a Sketch plugin to access those assets directly within the app.

Would love to hear your feedback, ideas and requests. You can also tweet us @uirecipes

My conclusion is that to have no regrets, you gotta act more, fear less, and ignore the status quo. After all, we only live once (until proven otherwise)

Android Design 15 years ago

I think this is the most consistent UI for Android so far. It still feels a bit more like a "style guide" rather than "human interface guidelines", but it's a great step forward.

Kudos

The challenge is that we live in a culture that defines us by what we do and have. I get asked about what I do a few times a day. I spent a couple of weeks in Paris last Fall, and not once did anyone ask me that question. It's actually impolite to ask such question in France :)

From a UI design perspective, I think this will alienate lots of existing Windows users, which might lead them to sticking with Win7 (XP anyone?) or moving on to OS X Lion (to which Win8 is surprisingly similar).

Microsoft is taking their phone UI and scaling it to the desktop, which is a big risk given how many people use that phone.

I give them credit for taking a risk, but IMO, this is the last nail in the coffin of Windows.

[dead] 15 years ago

Apologies for the promo link at the end of the post. The story wasn't meant to promote the product.

>Maybe it's just that, once everyone knows the rules of the game, they are reasonably successful in communicating a tiny piece of information (a single number) to each other

It's possible, but highly unlikely that a group of people playing a game for the first time will all get that successful so fast. They weren't all hackers ;-)

>That's because he thought he was supposed to, not because it was necessarily something he would normally have done.

I had the same assumption you mentioned, that's why I had to field test it for validation.

Seriously, next time you wanna poke fun at someone who tells you he just sold his startup, tell him you sold your previous 3 startups and see what happens.

True. Some problems are not painful enough for people to take out their wallets and pay to solve.

Yet it is the founder's responsibility to make sure the benefits of their ideas are measurable and outlined in a way that makes people take out their wallet and pay ;)

I found two simple (but not necessarily easy) paths: - Solve a problem that YOU are suffering from. Just make sure enough people have the same problem. - Use Google keyword search ;)

Actually my experience is almost the opposite. Raising the price of the product made more people buy. There is something to be said about price/value perception.

1) If by wide screen you mean requiring a horizontal scrollbar, the answer is no. I have yet to see a good UI that's wider than a single page. If you mean layouts that fill screen width, I've had some success there (Photo sharing/video sharing websites with grid content are good examples)

2) As little as possible. A typical reaction/animation time should not take more than 300 ms. The key is to test it on slow machines and connections, and optimize for that delay.

I can say from experience that it does. As long as you create a valuable, interesting (i.e. not boring) video, it will not only increase conversion but it will rank you higher on Google search results. Video headlines are also very important. Think about them as a free way to A/B test on YouTube without paying adsense money. Similar videos with different headlines lets you find out the right words to sell your product.

I don't have the exact numbers to share, but video converted at least 200 sales the past couple of months at Keynotopia.

That's a very good point. I had some pricing variations in the beginning and the one I have now is at the sweet spot.

One of the most interesting moves was to add a company license (a friend suggested it and it took less than 10 minutes to add it. It sold several copies to date.

I am planning an update that should position the product at the right value/price point.