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TheRoque

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Organic Maps 17 days ago

Thanks for the heads up, I wasn't not aware of that. I never got a single ad in OM though

The amount of otherwise decent games that run poorly due to Unity or UE is very unfortunate. I wish people would stop recommending this stuff. I do hope Godot and Bevy are better, but I'm not sure if they are.

Games don't run poorly "because of unity or UE", those engines are highly optimized for the graphical fidelity they provide, It's super easy to find examples of games that run flawlessly with these engines (UE5: Arc Raiders, Unity: Arknights Endfield). Seriously, this narrative is ridiculous and needs to stop.

Some games with those engines run poorly because no matter the engine, if the developers don't take the time to optimize their games, the result will be an unoptimized mess. Is Unity engine responsible for the fact that Cities Skyline 2 devs decided to render the full polygons of every individual's teeth no matter the distance ? There are a ton of tools built in to handle level of details and they didn't use them...

I doubt those unoptimized games would do any better and in a shorter time if the studio had to build their own engines, or with any other available engine. Bevy is too barebones to be compared, and Godot is not as capable as Unity/UE.

The thing is they don't setup their "intelligence system" for the type of task you wanna do. They are integrating it for tasks like "buy me a plane ticket for my next holidays", "order diner for me, the usual"...

I click on the share button to get the link, that I copy and share myself.

And it's on my phone only, on my computer I'd just copy the URL since I'm out of an app

The YouTube share feature let you pick the time to share but they removed it for some reason m..

I use Angular 2+, and I find it quite pleasant to use. I also like how they make the framework evolve. Not scared to have opinions (back when it came out, Typescript was barely a thing). Never got into React (but didn't try that hard to get into it), but it seems like it's a huge bloated mess.

For me the most amazing thing about Sebastian Lague is how the youtube algorithm can screw you up. He used to do millions of view on his videos, and now he barely makes half a million. Well it might also be because of covid, and everyone at home getting interesting in random stuff.

I cringe every time I read this "punch card" narrative. We are not at this stage at all. You are comparing deterministic stuff and LLMs which are not deterministic and may or may not give you what you want. In fact I personally barely use autonomous Agents in my brownfield codebase because they generate so much unmaintainable slop.

True However a french chess streamer I follow had an interesting take: since Lichess is all free, all the content is computer generated, or low quality. Apparently, some content even was just stolen content from other paid platforms. His take is basically that Chess.com gives out money to many chess actors (teachers, coaches, book writers) while lichess is not helping the whole ecosystem make money. Anyways competition is good.

Cursor 3 4 months ago

But the endgame is not here and will likely never be, because unlike ASM, LLMs are not deterministic. So what happens when you need to find the bug in the 100,000k LoC you generated in a few weeks that you've never read, and the agent can't help you ? And it happens a lot. I am not doing this myself so I can't comment, but I've heard many vibe coders commenting that a lot of the commits they do is about fixing the slop they outputted a week prior.

Personally, I keep trying OpenCode + Opus 4.6 and I don't find it that good. I mean it does an OK job, but the code is definitely less quality and at the moment I care too much about my codebase to let it grow into slop.