HN user

TheHideout

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github.com 1y ago

Movfuscator – The single instruction C compiler

TheHideout
3pts0
csrc.nist.gov 1y ago

Practical Combinatorial Testing

TheHideout
2pts0
computerjames.itch.io 1y ago

Stealth Crossword

TheHideout
1pts0
mdobook.github.io 1y ago

Engineering Design Optimization Textbook

TheHideout
5pts0
tensara.org 1y ago

Tensara – Optimize, Benchmark, Repeat

TheHideout
1pts0
bloerp.org 1y ago

Tempel Des Codes

TheHideout
2pts0
tweakpane.github.io 1y ago

Tweakpane

TheHideout
2pts0
en.wikipedia.org 1y ago

Delphi Method

TheHideout
1pts0
github.com 2y ago

Mirr/orb – laser bouncing puzzle game made in Rust

TheHideout
2pts0
katanamrp.com 2y ago

Capacity utilization and how to calculate it

TheHideout
1pts0
compgenomr.github.io 2y ago

Computational Genomics with R

TheHideout
2pts0
donjon.bin.sh 2y ago

Donjon RPG Tools

TheHideout
2pts0
hbr.org 2y ago

Google Sold Its Engineers on Management (2013)

TheHideout
19pts7
en.wikipedia.org 3y ago

There Are Unknown Unknowns

TheHideout
5pts0
marioslab.io 3y ago

Jitterbugs – Why moving your pixels at sub-pixel precision is hard

TheHideout
1pts0
www.atlasobscura.com 3y ago

Turkey’s Pricey, Fairy-Tale Ghost Town

TheHideout
2pts0
en.wikipedia.org 4y ago

Brabham BT46

TheHideout
1pts0
www.youtube.com 5y ago

Backyard Squirrel Maze 2.0- the Walnut Heist

TheHideout
1pts1
qiao.github.io 5y ago

Pathfinding.js Algorithm Visualizer

TheHideout
3pts0
csrc.nist.gov 5y ago

Automated Combinatorial Testing for Software

TheHideout
34pts4
www-scf.usc.edu 5y ago

CSCI 520 – Computer Animation and Simulation

TheHideout
1pts0
www.youtube.com 5y ago

Don Reinertsen – Second Generation Lean Product Development Flow

TheHideout
3pts0
coursetune.com 5y ago

CourseTune – A systems engineering approach to curriculum design

TheHideout
3pts0
twitter.com 5y ago

Poom: Doom on Pico8

TheHideout
3pts0
www.verywellmind.com 5y ago

How the Theory of Mind Helps Us Understand Others

TheHideout
3pts0
blog.minitab.com 6y ago

Taguchi Designs Differ from Factorial Designs

TheHideout
1pts0
www.fcctests.com 6y ago

Navy Electricity and Electronics Training Series

TheHideout
2pts0
github.com 6y ago

Tough Questions

TheHideout
1pts0
en.wikipedia.org 6y ago

Embodied Cognition

TheHideout
1pts0
imgur.com 7y ago

Show HN: Demoscene Inspired Cyberpunk Helmet/Faceshield

TheHideout
4pts2

Since this article successfully got me to look at an example using their software and get to the edge of their funnel, has anyone used Rill and can comment on its utility vs just using Excel which I already have or something else?

I probably put down at least 100k lines of Rust and made 15 games of varying sizes from small jam games to much larger ones [0], [1].

It seems like everyone just wants to make the next big popular engine with Rust because it's "safe", and few people really want to make actual games.

I also felt like prototyping ideas was too slow because of all the frequent manual casting between types (very frequent in game code to mix lots of ints and floats, especially in procedural generation).

In the end... it just wasn't fun, and was hard to tune game-feel and mechanics because the ideation iteration loop was slow and painful.

Don't get me wrong, I love the language syntax and the concept. It's just really not enjoyable to write games in it for me...

[0] https://github.com/Syn-Nine/galaxion-trade-empire

[1] https://github.com/Syn-Nine/mirrorb

I made the same little Roguelike game with Raylib in Odin, C3, and FreeBASIC over the last few weeks. [0] [1] [2]

I started on a Zig one and nope'd right on out of that after a few hours of fighting the compiler.

I'm currently working on porting a bunch of my Rust mini-games to other languages. [3]

[0] https://github.com/Syn-Nine/odin-mini-games/tree/main/2d-gam...

[1] https://github.com/Syn-Nine/c3-mini-games/tree/main/2d-games...

[2] https://github.com/Syn-Nine/freebasic-mini-games/tree/main/2...

[3] https://github.com/Syn-Nine/rust-mini-games/tree/main/2d-gam...

Maybe all homework could come in two parts with a 70/30 split in the grade. Everyone gets assigned the first 70%, if their solution trips a plagiarism detector then they are automatically assigned the second 30% of the work. Better yet, it's communicated that it intentionally randomly selects some people for the second part of the work, even if they didn't plagiarize. Like random airport screening.

As long as it's clearly communicated in the syllabus, should be fine. If identical code submissions are so common then everyone should be doing the same quantity of work on average and it shouldn't be an issue if you automatically get assigned bonus problems.

Every day I make a list in a long running text file. I typically copy the previous day and modify it.

  \\ [date]
  need
  - things that absolutely have to be done today
  really should do
  - things that I really should do today
  should do
  - other things I should do to get ahead / stay on top of
  want to do
  - what I actually want to do today if possible
  concerns
  - things that I'm currently concerned about (to help me resolve them without losing focus)
  one thing
  - I'm going to do this one thing for 3-4 hours straight today

There is this idea of thinking fast and slow aka the hare brain and tortoise mind. I use the active time for the hare (fast thinking), and the break time for the tortoise to pass up ideas from the subconscious (slow thinking).

I've been using pomodoro for many years. Not continuously though because I find that my productivity level is extremely high while doing it and I start to get burned out because the intermittent breaks are not enough.

You might be interested in something called the domino technique to help with getting started / getting into flow. Basically you do something that is difficult but short that you can do to get a meaningful psychological "win" in a short period of time (5 minutes) to kick start your motivation / flow. I would post a link but I don't have a good reference on hand.

Does anyone know of a good way to do something like this with Discord chats? I keep a running development log on a rust gamedev server that I'd like to export to markdown.

Happy to see slynyrd featured here. Not only is his art great, but he is a nice person and gives quality personal critiques of your pixel art via his patreon on request, of which I'm a member.