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PolCPP

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The only options i see are:

- Give the modding tools for free with the game (like many games do anyway). You're commercializing the game no the modding tools - Make the tools defold-free ? So it reads the game data but its not defold. - Tools for free but charge for support/warranty?, Clause 9 lets you sell support/warranty; you just can’t charge for the software license itself.

From what i see the Clang difference mostly looks like its because it is a 10 core cpu (with 2 efficiency ones at that), vs a 16 core. (I'm seeing 104 klines/sec vs 180.5), the 5800x seems to hit 94-96klines/sec

Kinda wish they had a m1 max focused on extra cpu cores rather than gpu cores tbh

If it's on a laptop: Fractional scaling. On wayland you can get some blurry apps (iirc xwayland apps) and on xps 13" (unless its the oled probably with it's weird resolution) integer scaling isn't good enough tbh

IntelliJ: Thats your problem.

Everytime i tried to run their IDE's on mac os i gave up because the abysmal typing/scroll performance.

I think textmate broke my brain back in the day, can't stand any editor that can't run at 60fps. (unless it's vim/nano on ssh)

Because someone decided it was better to be opaque on the iPhone and do that than do the same thing they had on macs and throw a warning when the battery was on bad state.

At least all the drama ended with having a warning and a toggle for battery status.

Actually i think RN would be better for that, NS has a lot of small quirks.

Tbh when you get used to those quirks NS can work pretty well.

But to be honest i think that a big part of Nativescript's future will be related to that new ionic integration. Having real web apps with native API access from JS should be awesome.