HN user

JoeOfTexas

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theworstofboth.com 8mo ago

Show HN: Built a soundboard for my haunted garage with AI assistance

JoeOfTexas
1pts0
github.com 1y ago

Show HN: Made an app for streamers to overlay live Telemetry for Bambu printers

JoeOfTexas
1pts0
news.ycombinator.com 1y ago

Ask HN: Thoughts on 3D Printing?

JoeOfTexas
3pts0
news.ycombinator.com 1y ago

Ask HN: Is there a datastructure for leaderboards with filtering and timeslices?

JoeOfTexas
2pts3
news.ycombinator.com 1y ago

Ask HN: BTree Alternative for Storing to Disk?

JoeOfTexas
7pts6
news.ycombinator.com 1y ago

Ask HN: Columnar Db for Leaderboard Stats?

JoeOfTexas
1pts3
news.ycombinator.com 2y ago

Ask HN: What's your secret for making pretty website designs?

JoeOfTexas
24pts27
acos.games 3y ago

Show HN: ACOS.games – Middleware platform for ReactJS multiplayer web games

JoeOfTexas
3pts3
www.worstofboth.com 3y ago

Show HN: The Worst of Both – U.S. Politics

JoeOfTexas
5pts0
www.npmjs.com 3y ago

Show HN: Flatstore, simplified state across ReactJS components, suck it redux

JoeOfTexas
3pts2
acos.games 3y ago

Show HN: ACOS: Build and share competitive turn-based browser games

JoeOfTexas
5pts0
news.ycombinator.com 3y ago

Ask HN: How to protect against endless SSH login attempts to my server?

JoeOfTexas
19pts27
news.ycombinator.com 3y ago

Ask HN: Why can't Stable Diffusion let me curate characters/scenes?

JoeOfTexas
1pts0
docs.acos.games 4y ago

Show HN: I built a JSON based multiplayer framework and platform for web games

JoeOfTexas
6pts5
medium.com 4y ago

Build web games with serverless code, JSON state and any JavaScript framework

JoeOfTexas
2pts0
acos.games 4y ago

Show HN: A cup of skill, play or develop a turn-based web game

JoeOfTexas
2pts1
medium.com 4y ago

Web developers want to build games too, so I made a platform to make it easy

JoeOfTexas
1pts0
acos.games 4y ago

Show HN: Memorize-Up Made with React

JoeOfTexas
3pts1
medium.com 4y ago

A cup of skill – Build competitive web games using a state machine authority

JoeOfTexas
2pts0
medium.com 4y ago

Free platform to build competitive web games using a state machine authority

JoeOfTexas
1pts0
news.ycombinator.com 4y ago

Ask HN: Web App Environment Recommendation?

JoeOfTexas
1pts5
news.ycombinator.com 6y ago

Ask HN: How do we take programming to the next level?

JoeOfTexas
1pts0
dev.to 6y ago

Easy State Management on ReactJS with flatstore

JoeOfTexas
2pts0
github.com 6y ago

Show HN: Flatiron – a redux alternative, keeping it simple and flat

JoeOfTexas
2pts0

Internet + Natural Gas + Light + Water + Home Insurance + Auto Insurance + Property Tax + Phone + Home Security + Car Gas + Credit Cards

A $350k mortgage with bills, is expensive. Will eat up a whole check if you don't make more than $140k/year.

I spent too much time trying to build one of these gaming portals, and they pop them up as a scam like nothing. Must be a team of people behind it.

The technology behind the scenes and UI design are all well made.

There is a bit more nuance in using `this` in a named function that wasn't covered. Named functions defined in classes are scoped outside of the class, meaning they are not bound to the class. To use `this` in your named function, you usually have to bind it in the constructor using `this.functionName.bind(this)`

Arrow functions defined within a class are scoped and bound to the class automatically. Hence, arrow functions do not require calling the .bind in constructor, and you can happily use `this` inside arrow functions.

Doesn't AI have diminishing returns on it's pseudo creativity? Throw all the training output of LLM into a circle. If all input comes from other LLM output, the circle never grows. Humans constantly step outside the circle.

Perhaps LLM can be modified to step outside the circle, but as of today, it would be akin to monkeys typing.

Yes, SQL can perform the task, but there are conflicts/performance issues in the ranking algorithm when it comes to tied rankings or pulling from X rank offset. In addition heavy writes and reads may affect performance of other queries outside of leaderboards.

I am slowly working on a gaming portal platform, and I need to be able to host endless amounts of statistic leaderboards which can be individually cut many different ways. I'm researching if its even possible to be a bit more efficient and optimized to make a leaderboard focused database.

I like leaderboards, and its a bit sad that Redis is the only optimal database for leaderboards. So, I'm attempting a drunken version of a statistic database that tracks stats and leaderboards in realtime. I guess the only major defining quality would be that in one step I can get both the sorted scores + entire row of linked user data.

For redis this is two steps: `ZRANGE leaderb 1 100` + `GET x1 x2 x3 x4 ... x100`.

It's mostly a refresher for deep C++ doodling, but maybe I'll use it in production for kicks.

I was not thinking about ordering, that is an important point. I focused mainly on finding the "row" belonging to a unique key.

Maintaining/designing the btree for innodb or postgres must be a nightmare with multithreading and the plethora of other features. I didn't want to dive into that rabbit hole.

I tried it out. The choices appear to be a bit limited, and the logos I generated had text I didn't want, and I couldn't change that text.

The limitation comes in that it scopes the generation to just a bunch of categories. Is there a way to add some prompting to help it variate more?

Developers choose packages. Executives or even managers are so far removed from the process, can't expect any monetary support from those who control the money.