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HN user
HEGalloway
I was quite surprised to see the acquisition! I think they never found PMF because they pivoted upmarket and were trying to do too many things.
Even though I'm not a customer of June, I've always rooted for them from the sidelines. They were a different kind of YC company; these days, you only see AI slop companies coming out of YC.
Seems like the founders lost hope in it and probably sold it to Amplitude to have a soft landing instead of a complete crash and burn. Since both are YC companies, i think this was an internal nudge towards a sale. But can't say for sure, i think the founders will share what truly happened in a few years once they're contract expires. Anyways, good luck to the founders!
I came across this guy last week when I was learning about implementing basic lighting in shaders and Phong lighting is the starter for that. So I looked him up and what a tragic story.
I was quite skeptical of this. I've seen another company claiming to do the 3d generation do the same with their demos, they outsourced the "3d generation" part to low-wage workers in 3rd world countries and claimed the models to be generated by AI. I see this as a future trend to get investor money and do the rug pull.
This is a great technical achievement, but in a couple of years time this will be as interesting as AI image generators.
this is cool! What would be a good usecase?
we're sooo barack
That is me with mubi! I keep paying but I rarely watch any films. I find that I need to be in the right headspace to watch any serious stuff but when I do, I do watch a couple of them and I don't really mind paying. I like to joke that I'm their ideal customer haha.
Unlike netflix where I downgraded my plan to the lowest tier, there's literally nothing on it and they also keep on cancelling good tv shows. I think they should focus on serious stuff and work with more indie directors. But then again I can't blame them because they're just following the trend.
dev tools businesses are hard
I understand why dev tools business are hard, i'm just curious as to what makes them hard? I know one of the things that make it a difficult sell is that devs don't buy much but what else?
maybe all they need is a layover?
pretty sure they only acquired it because of the word "air" in the name
/s
very cool that earth has it's own defence mechanism
This very much reminds me of timber born. It's been a while since I played the game but it was all about building dams, facing droughts and water conservation.
yessirwhatever