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Agathos

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[ my public key: https://keybase.io/gregoryck; my proof: https://keybase.io/gregoryck/sigs/mfwn4XJ4DbmHD-jaZYv-eosmkMO-lZvt82W_oENReCQ ]

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"Warp Drive" dates back to 1947 (John Barret, "Stellar Snowball") according to sfdictionary.com (a resource I love for this kind of question).

Other phrases like "Space Warp" go back even further (Nat Schachner, "The Son of Redmask", 1935).

30 years ago, I wasn't playing 100-hour games because they were shorter. Final Fantasy IV (or II as we called it back then) was 30-40 hours, and we thought that was huge.

Some personal news 3 years ago

I think a lot of people looked at his last prediction that Tuesday morning, observed that 70 > 30, and assumed that meant it was a lock. And then spent the last six years blaming Silver for their own innumeracy.

The billionaires' tax he mentioned is dead anyway, so that part of the discussion is moot. It was floated a couple of days ago as a possible addition to the reconciliation bill, but it's not in the framework announced this morning.

Not that "easily." Moving that much cash around requires a lot of manual effort and some skill at money laundering.

By removing that need, cryptocurrency makes ransomware scalable. And as Paul Graham and other Silicon Valley types have said a thousand times, scalability is the difference between a modest mom-and-pop operation and a rapidly growing enterprise.

Yay, anarchy.

The half-life of anarchy is measured in hours. Then the gangs show up. Gangs are basically governments, except even less responsive to your needs and more openly committed to enriching their own leadership.

I played Nier: Automata right after I finished Horizon Zero Dawn back in 2017. They were an interesting study in contrasts. I agree HZD is the better game, and Automata's flaws really wore on me sometimes, but I still liked it on balance. It plays around and gets weird in ways that a bigger-budget release like HZD can't risk. It probably helps that I actually did like the shooter mini-game that this article is about, musical transition and all.

I thought Half-Life 2 was a good 15 hour game that could have been a great 10-hour game. It just dragged on a little too long, like a lot of games do.

Then along came Episode 1 and Episode 2, cut down and polished to perfection like a pair of gemstones.