I mean the following thing - there are conceptions of exporting/importing mind. But if we cut -> paste, then we should copy -> paste. And what happens when we have two identical minds copied one next to another. The "I" factor can't be copied, I'm trying to explain that there is an X part which is linked to the self-consciousness.
Answer by OpenAI: One resource that may be helpful is the book "Game Programming Patterns" by Robert Nystrom. This book covers a variety of topics related to game programming, including architecture, design patterns, and optimization. Also, the blog "Gamasutra" has a section devoted to game programming, which may have articles that discuss simulation game architecture.
Many times I was able to calculate* (not predict or read) multiple* past events with extreme accuracy. Chances of knowing that by accident are very few. For me the link between planets and events are still unknown, but it works. Similar to the moon phases and stock market prices which are up ~3% on average on full moon etc.
I have a native *.dmg Mac app which is using a lot of CPU and I wanna scale it. Is that possible?
Does it need to process more things per time? - YES
Does it need to run on more machines? - NO
Is it time critical / is responsiveness critical? - NO
What are it's bottlenecks? Is it mem-bound? CPU-bound? IO-bound? - CPU
What is "it"? - *.dmg software
Is "it" connecting to something else, and what does "something" run on? - NO
Believe or not, I faced that for ~30 minitues after whole day of coding... it's like combining and switching everything, from up and down, left and right without any order...