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zZorgz

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In my opinion (which may be worth little), by using "git" in your product's name today you are also locking onto that technology. So if an another or better VCS comes along (like jj) that you want to embrace it could be harder. (Kind of like how Bitbucket betted wrongly on hg, then later added and switched to git).

More issues generally arise from supporting/qualifying older OS versions than supporting specific architectures in my experience, so developers keep around older hardware or VMs for that purpose. In some other circumstances Rosetta may not be sufficient for testing older Intel hardware (one example is work on GPU)

Is there a way to do that today?

For updating bookmarks I've found like half a dozen variants of `tug` alias the community has come to using which is just a slight improvement (bit daunting to newcomer to pick 'best' one and not fan setting up aliases on all my working devices).

It would be nice if jj was better than git for the fundamental workflows like this out of the box overall.

Just my feedback - I've personally found jj more complex for simple projects. Like if you have a non-collaborative repo where you push to main most of the time after making a series of commits, in jj you have to keep updating a bookmark before pushing it and there's no one command to do both.

If you have another machine on main without any outstanding changes and you want to pull the latest changes that is probably also two steps (git fetch + new?)

That said, I've been liking jj quite a bit for more mature / collaborative projects. It has been a learning experience. (don't enjoy updating bookmarks for PR branches though; jj encourages rewriting history which is not my favorite choice for code review branches; I often work in repos that squash-on-merge).

For macOS:

Applications may have permission to access files/services that other apps and even root (I believe) would need user-prompt access to, gated by TCC (potentially including sandboxed game’s data).

Code signed games that opt into enabling library validation should prevent the issue of loading arbitrary code, however many games likely don’t do this.

https://unity.com/security/sept-2025-01/remediation explains these details fairly well in macOS section

While I was learning a new keyboard layout (Colemak) I went from > 100 WPM to starting from ~20 WPM. I think I got pretty productive when I reached 60/70 WPM and was surprised how much tab completion and computing assistance I relied on anyway. After that experience I think fast typing speed is overrated. (Now I’ve a somewhat useless skill of being able to type > 100 WPM on two different keyboard layouts.)

Edit: note if you are a typist and transcribe a lot of text for long periods of time without break, typing speed is important. But that’s mostly not any of us. But hey maybe I don’t write enough documentation and comments..

I've been typing in both qwerty and colemak around the same speed (>=100 WPM) for almost a decade. I ultimately ended up deciding to use qwerty at work and colemak at home. At least for me the comfort difference between layouts is marginal.

Modern versions of Sparkle are a less random in when to show the update alert (lots of software, iTerm including, use ancient versions of Sparkle)

DND is not properly/reliably detectable for 3rd parties. Support for Notification Center is not well designed for a framework to control and works as an auxiliary/supplemental (not primary) functionality for 3rd parties, so apps themselves would have to opt into using it along with adding a lightweight UI indicator which may need to be tailored to the app in question.

Further support is available for apps to support more gentle reminders -- https://sparkle-project.org/documentation/gentle-reminders/ which is a mechanism that iTerm developer wanted but developer has other priorities.

Users can opt into automatically downloading/installing updates too which may minimize prompts

Personally (on desktop) this design strains my eyes. I want to look in the center where there's nothing to grasp, and there's the official statement, black banner, time boxes, time zone titles in highly varying colors/fonts competing with each other. Also I notice the page auto-refreshing in the background.

As someone that's written a game "cheating" tool there's good technical / reverse engineering value from modding or cheating games. Plus it's fun to just be able to change a game (I fondly remember the days playing with Game Genie).

It is indeed a bit immoral when one tries to cheat in a way that unfairly puts themselves ahead of other humans.

This website needs to scale text better on mobile (on an iPhone) so it's not hard to read. Especially for a post advocating on using vanilla HTML and how nice and powerful it is.

I don't think I particularly disagree with any of the post, but I found it a little long-winded.

Relearning to Type 7 years ago

It's a misconception that layout switchers are relearning to type, especially if they were proficient qwerty touch typists. The better typists in qwerty have a significantly easier time learning a new keyboard layout. Most of the typing skills positively transfer over, even though there's still an initial hurdle.

Furthermore, I think there's significant bias when typists learn a new more ergonomic layout. For example, they may have incidentally fixed their typing posture when learning Colemak, they want to justify their investment, or they overestimate the efficiency/comfort gains in respect to how much they need to type daily. Performing frequent typing tests (something alternative layout typists like to do!) is furthest away from reality for most people. Many switchers also forget how to type in qwerty well; improving typing speed while learning feels "really nice" and it's easy to wrongly associate this with "qwerty is uncomfortable."

They also downplay the importance of living in a qwerty world, having to share a computer with another, or being able to proficiently type in qwerty (which many of them do not retain), or dealing with software not accounting for other layouts.

I type in Colemak in Qwerty proficiently.

Likely too much friction. Native environments benefit from using the expected IDE and tooling integration to build UI apps on respective platform. C or C++ is the best common supported language, and they didn't even like that.

Also the UI frameworks are being written in said preferred language these days, eg SwiftUI, and adding one additional language could be perceived as a pain.

It depends. When I was writing almost purely functional programming code in Scala I was frequently cursing at type inference. Each explicit type hint helped me more easily understand what each next transform was doing.

More modern languages (Rust, Swift) have also gone and say "well, omitting types from arguments and return values of function signatures is a bad idea, so let's not do that."

I probably think this is true for school, that using laptops is not as productive for taking notes, but I didn't find writing down notes on paper in classes particularly pleasant either.

Past my school life into employment life, the situation is much different. I take digital notes on many tasks, I search through them like in a database when I need to recall something. I don't get distracted for note taking in environments that sitting through long lectures encourage. I still take notes on paper sometimes, but write a lot less down.

I treat playing piano as a creative outlet these days as a small hobby, not profession. Not much different than say, playing video games. I actually have very little interest in becoming better these days, mostly due to forgoing lessons / daily practice long ago.

That said, I’ve created compositions that are really cool on occasional boredom, which is probably something many “accomplished pianists” don’t even do. And that is a lot cooler than performing challenging pieces, if you ask me.

I also don’t think that more challenging pieces actually necessarily sound better / distinct. There are beginner level songs that are surprisingly good.

My music teacher also told me that there’s good and bad practice. If you continuously do bad practice / habits, you get worse, not better.

I would not be where I am without my involvement in OSS or other projects, mostly due to the gained experience. The "trick" about putting it on your resume is, if it's significant, to make it not sound or placed any less worthy than any other experience on there (possibly also avoiding terms like "free", "personal", etc)

Ah, good old mumble. I had contributed a patch to it a few years ago, made it sometime in 1.2.9

The community I was in all moved to discord though. Explaining new users how to use mumble was also too hard as I recall. And it didn’t have such a great user interface but I don’t remember vent/TS being super great too.