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zJayv

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also: "I also read Hackers & Painters at an impressionable age and was kind of a jerk about it for a while. This talk is about how despite this, I got better."

I've read H&P and a bunch of PG's essays. Unsure what conflict exists btw Graham's writings and the content of this guy's powerpoint essay.

They updated the post with this disclaimer:

Update: This post does not live up to its original title We are building a better Heroku...It should have emphasized the building part, we're just starting. The current 5 minute production app doesn't hold a candle to Heroku at the moment. It should have made it clear the goals is to improve the speed with which you can configure a production app, not a development app. Development apps on Heroku are already close to perfect.

I am also very curious about this. I've been keeping track of knowledge mgmt tooling (esp. plain text) and approaches (e.g. ADR) for a couple years. Grand Unified Theory forthcoming :)

clarifications

question based on premises:

- many people use Sublime for free

- many people don't pay bc the asking price is $80 and bc VS Code and <insertEditorHere> are free

- many people would pay if price was lower

what I'm curious to know:

- for people that do pay, are they paying for personal use or bc their company pays? --> this is what I'm really getting at, whether Sublime's revenue stream comes from corporate or fans of the project

what I'm not assuming

- that $80 is expensive is an absolute sense [as Toast_25 points out, bargin for product value * usage] but rather comparatively expensive (vs. other v good and completely free editors out there)

- that Sublime is making an incorrect business decision (I suspect they'd have more people paying if contributions via Paypal or Patreon were available but also suspect this would have minimal revenue impact, esp. if they maintained the current sales price)

- that Sublime owes a cheaper price to its user based (esp. given that it's providing an awesome product for, again, free)