The main selling point of Gaussian Splatting over NeRF-based methods is rendering (and training) speed and efficiency. This does come at the cost of physical correctness as it uses splatting instead of a real radiance field.
This method tries to move back to radiance fields, but with a primitive-based representation instead of neural nets. Rendering performance seems to be quite poor (30fps on a 4090), and rendering quality improvements seem to be marginal.
I'm not quite sure I understand where this fits in when NeRFs and 3DGS already exist at the opposite ends of the correctness-speed tradeoff spectrum. Maybe somewhere in the middle?