For sure! That was our biggest design challenge with converting it over. We have a sand timer that helps, but that time crunch feeling is something that's generated by the players oddly enough.
In the card game, you're frantically trying to work through malfunctions that are repaired by different tools that your teammates have around the table. When, and only when, you get through a chunk of your pile, you were begin to reveal the System Go cards that restart your Spaceship. We also bring in physical activities such as people needing to change seats or tools switching hands to keep the chaos alive throughout the 5 minutes.