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webbedhands

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Show HN: Speedsums 12 years ago

Sometimes it's hard to differentiate between the addition and the division sign. That's rather annoying.

Hyperloop 13 years ago

It might not be built in real life, but somebody should at least build it in a mod for GTA5.

I really, really want to add support for plugins/extensions to support custom data visualizers, but it still needs a bit of work on the web client side, mainly some code cleanup and some new ui functionality, and possibly a bit of work on the server side for easier message receiving. I'll definitely add the plugin functionality for the next version. You can send me a pm/email to discuss it further, so that I'll have a better idea on what kind of functionality you need for your custom visualizers.

Yes, but a Unity3D plugin has to be written to use the C++ server in Unity, or the server has to be rewritten in C#. Unfortunately I don't have the unity license which allows to use plugins, so I'm not going to write it, but perhaps somebody here would be willing to do it? I can provide help if that's necessary.

Thanks!

I could hook new and delete, and perhaps some other core functions, but I would rather keep the server code minimal and conflict free, so it could be an option which you have to manually enable with a define.

The gamedevwebtools::core::memory::Allocator is used internally to provide dynamic memory allocation for the server. I like the idea of setMallocCallback, setFreeCallback and the Service::malloc and free functions as they can provide an easy collection of memory stats. I'll probably add them to the next version.

Your object binding system is pretty interesting. I was thinking of adding just service method callback on certain message types, with some sort of internal mapping to map the types to the service methods. But I'll see if I can use a more powerful system.