HN user

vunderba

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Velkommen to the profile of Shaun Pedicini!

Fun fact about me: I enjoy crawling through really tight awkward spaces in the remote possibility that it's actually a portal to Narnia.... it never is.

**** My blog ****

https://mordenstar.com/blog

**** My projects ****

https://mordenstar.com/projects

Redhook's Revenge II - Official sequel to the original DOS game from 1993 which patches binary to inject new trivia questions.

https://redhook.specr.net

Clockwork Chamber - A bunch of different ways to visualize clocks because I have nothing but time on my hands.

https://clocks.specr.net

Shah Kur - Invisible Chess - A 2d/3d blindfold chess trainer with full voice control to play on your phone as you walk.

https://shahkur.specr.net

Lend Me Your Ears - A Simon-toy inspired educational game to help teach how to play piano by ear.

https://lend-me-your-ears.specr.net

Glyphshift - A browser extension which swaps out words with braille/morse/kana while you browse.

https://mordenstar.com/projects/glyphshift

GenAI Showdown - A comprehensive comparison of state-of-the-art generative image models.

https://genai-showdown.specr.net

Aladdin's Mathemagical Flying Carpet - Teaches the times tables as you fly through the cave of wonders

https://mordenstar.com/projects/mathemagic

Posts25
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hackerman.specr.net 5h ago

Show HN: Infinite Programmer ASMR

vunderba
2pts0
loopweave.specr.net 1d ago

Show HN: Loopweave – Extract seamless loops from audio files

vunderba
2pts0
redhook.specr.net 1mo ago

Show HN: Maritime Trivia (Reverse Engineered DOS Game)

vunderba
2pts0
redhook.specr.net 2mo ago

Show HN: Redhook's Revenge II

vunderba
1pts0
clocks.specr.net 3mo ago

Show HN: Weird Clocks

vunderba
53pts19
www.bbc.com 5mo ago

Baldur's Gate to be turned into TV series – without the game's developers

vunderba
4pts0
common-thread.specr.net 5mo ago

Show HN: Find the missing word (sign, bus, watch)

vunderba
1pts0
common-thread.specr.net 5mo ago

Show HN: Guess the Common Word Game

vunderba
1pts0
shahkur.specr.net 5mo ago

I built a hands-free blindfold chess trainer

vunderba
1pts0
shahkur.specr.net 5mo ago

Show HN: I made a game to teach you to play blindfold chess

vunderba
2pts2
lend-me-your-ears.specr.net 6mo ago

Show HN: I made a memory game to teach you to play piano by ear

vunderba
565pts171
lend-me-your-ears.specr.net 6mo ago

Show HN: Lend Me Your Ears – A Simon-style ear training game with MIDI support

vunderba
2pts0
mordenstar.com 8mo ago

Scantronics

vunderba
2pts2
github.com 8mo ago

Show HN: I made a browser extension to practice phonetic scripts (like katakana)

vunderba
3pts3
focustaiwan.tw 9mo ago

U.S. climber Alex Honnold to 'free solo' Taipei 101 in Netflix special

vunderba
3pts2
mordenstar.com 10mo ago

The Chips of Theseus

vunderba
2pts0
mordenstar.com 11mo ago

Show HN: Twins of Caduceus – A high dexterity twin-stick snake game

vunderba
2pts0
mordenstar.com 11mo ago

Show HN: Glyphshift – A Browser Extension to Learn Phonetic Systems

vunderba
1pts0
www.wired.com 1y ago

Taiwan is heading toward an energy crunch?

vunderba
82pts119
www.wired.com 1y ago

The Search for the Face Behind Mavis Beacon Teaches Typing

vunderba
1pts0
arstechnica.com 1y ago

NZXT wants you to pay up to $169/month to rent a gaming PC

vunderba
2pts0
mordenstar.com 1y ago

Features I'd like to see in future IDEs

vunderba
61pts58
wexton.house.gov 1y ago

Wexton Shares Video Debuting New AI Voice Model

vunderba
2pts1
mordenstar.com 2y ago

Quantifying Prospective Jobs

vunderba
2pts0
www.tomshardware.com 2y ago

ChatGPT helped design a co-processor

vunderba
1pts0

This. The idea of having some kind of cryptographic proof of ownership to a JPG copy of an original piece of artwork was just about the silliest thing I’d ever heard when it first started going viral.

I (and most others) support artists by donating through platforms like Patreon, without needing some kind of arbitrary artificial commodity.

I called it out a while ago but the largest market to get destroyed by gen AI was never the professional market - it was the gig economy.

The quality of generative AI may not be top-notch, but it presents an easy drop-in replacement for one-off tasks that people previously outsourced to platforms like Fiverr (voiceovers, logo design, clip art, copy editing, translation, etc).

PCjs Machines 21 hours ago

I’d probably add “Save Early, Save Often, Save Multiple.” because there are so many ways to accidentally softlock yourself making the game totally unwinnable without realizing it until hours later.

There’s a reason most of us as kids started out with descriptive save names like `INNKEEP.SAV` and `BUYSLED.SAV`, and then halfway through the playthrough it's just `1.SAV`, `2.SAV`, `3.SAV`, etc. :)

Flux.2 [dev] was a pretty decent model when it released back in Nov 2025 but was an absolute GPU memory hog to run on local hardware (even with the Turbo LoRA).

That and it's frustrating licensing were the driving reasons why it got heavily overshadowed by Z-Image Turbo which came out around the same time.

Makes me nervous that even if Flux.3 goes open weight it'll be all but impossible to run on consumer hardware.

PCjs Machines 1 day ago

I have a couple of enthusiast friends who use CompactFlash-to-IDE adapters, and that’s one of the upgrades that almost makes it worth it. You still get the full retro experience (well except for the actuator arm seeking sounds), but on the plus side you don’t have to worry about failing magnetic hard drives.

Also this looks pretty neat as well

https://picoide.com

PCjs Machines 1 day ago

Totally agreed. Related, I actually wrote a satirical blog post on the brilliant but equally frustrating experiences of playing King's Quest IV: The Perils of Rosella when I was a kid. Just call me Captain Ahab because I hated that damn whale...

https://mordenstar.com/blog/kqiv

Yup. There have been weekly “headshot AI” generator Show HNs for practically a year at this point.

A non‑insignificant portion of them claim to be suitable for passport photos. Touching up a passport photo in any way (Photoshop or AI) is a brilliant way to get yourself denied a U.S. passport.

From the travel.state.gov [1] rules:

- Submit the original, unedited photo without filters or digital changes.

[1] https://travel.state.gov/en/passports/apply/help/photos.html

I... don't think so but it's probably been over a decade since I last played it. Completely agree that game was tailor-made for touchscreen interfaces.

Not OP, but it looks to be AI generated which was then heavily downscaled in size, since if you zoom in you can still see the usu. telltale suspects such as weird purple/pink/blue color artifacts, etc.

Here's some quick similar examples I generated using Ideogram v4 running locally on my machine. You could also use a multimodal model such as gpt-image-2, give it a specific example jpg (e.g. tiger swallowtail butterfly) and ask it to re-render it as "8-bit pixel art".

https://imgpb.com/wTHcRqQ

Nice job - it's a similar mechanic to a game I created many years ago where you steer Aladdin on a carpet up and down to the right "lane" for the correct answer when learning multiplication tables while dodging incoming rocks.

https://mordenstar.com/projects/mathemagic

Small bit of feedback: Recommend hiding the little robot or moving him off the physical lanes, I could that being a distraction for a child trying to focus on answering the questions

Moreover, they have a uniform style, even though your prompt doesn’t ask for one.

This shouldn’t really come as a surprise, particularly to anyone who’s used diffusion models. The same thing happens when you ask an LLM for a short story [1] without providing any specific details.

Even cranking up the temperature or top_p values is no panacea. The more generic your prompt, the more pedestrian the response.

[1] https://news.ycombinator.com/item?id=42093394

I don't think they updated it - it still looks a very simplistic combination of slightly high frequency noise + artificial horz scanlines.

I grew up in the era, and a couple of my buddies still keep a few CRTs for playing NES games so its immediately apparent to me. Similar to when laymen use AI to generate "pixel art" without doing any grid alignment or palette reduction.

Retroarch also has some decent approximations of CRT scanline using shaders as well (see crt-geom crt-lottes)

https://www.retroarch.com/?page=shaders

It seems like it’s partially based on LeanChess [1], which is 288 bytes long. I’d be curious to know whether this program was AI-assisted or written entirely from scratch, since Lean Chess was written at a time predating the era of LLMs.

Another thing that amuses me is that these tiny programs often claim to be “complete” chess engines while not actually implementing all the rules. This one doesn’t appear to support en passant, and likely doesn't have pawn promotion either.

If you’re allowed to arbitrarily redefine the scope of chess, then code size stops being as impressive a metric.

[1] https://leanchess.github.io

As somebody who grew up in the era of MS-DOS and QBASIC - it's pretty amusing to see two AI-assisted GORILLA.BAS web games in the past week.

https://news.ycombinator.com/item?id=48856350

Can also play the original as well online

https://classicreload.com/play/qbasic-gorillas.html

Feedback

- the wind/round text should NOT be placed over buildings because.... one of the buildings is gray thus making it almost impossible to read.

- I'd honestly get rid of the pseudo-CRT scanline filter - it looks grainy more than anything. For a better reference see https://github.com/gingerbeardman/webgl-crt-shader

- When implementing camera follow one thing you need is a sort of "grace window". Right now it's so tightly coupled to the movement of the banana it practically gives you whiplash.

Nice job.

A lot of early “fantasy word” generators worked in a similar way - by using n-grams at a character (or character chunk) level rather than the word level even if the breaks didn’t align with syllables.

I don't know if it was ever done - but adapting a Markov model built out against a corpus of word IPAs treating each phoneme as a symbol in the chain would have produced better results as well.

Nice job! In case you're interested in this area of research, there was a related paper/demo by one of the researchers who did a lot of work on ControlNets back in the day. Scroll down past the anime examples to see more traditional paintings being animated.

https://lllyasviel.github.io/pages/paints_undo

Small bit of feedback - be wary of relying too heavily on AI to handle UI/UX (making the assumption that you did in the first place); otherwise they tend to converge on the same set of pastels.

https://www.speedpainter.org/en/ai-drawing-timelapse-generat...

At this point it'd be worth creating an old-school webring [1] for all the HN clock enthusiasts. :)

The clock at: https://clocks.dev/clock/lock-screen

is kind of similar to one of my clocks: the Filling Digit clock [2], which fills the hollow digits with water from the bottom up to represent the seconds in a minute:

Another one that made the rounds here on HN was "Alphabetical Clock" [3] which is pretty amusing.

[1] https://en.wikipedia.org/wiki/Webring

[2] https://clocks.specr.net/filling-digits

[3] https://news.ycombinator.com/item?id=47571401

Nice. I need to go check them out again. I really liked their original Retro Diffusion models but this a while back in the SDXL days. It felt like it was trained on more natural language, so prompting it was quite nice for that era.

But if they’ve been working on it specifically for animation, that’s pretty neat.

Thanks for the info! I'll give this a shot. Most of my knowledge is from over a year ago, when I would set up OpenPose-style positioning with a controlnet at a high strength to guide an image-to-image workflow in comfyui. But it was pretty tedious and prone to errors.