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vpresident

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Your math is right, but getting to those millions can be chance or working really hard for years.

And we can also take in consideration that most of us won't leave those millions there. Getting fancy can be as risky as running a software company.

Comparing that with him working 6 months a year for the first part of his career and now living from two modest saas products seems pretty nice.

..and all the sitting-at-the-laptop photos are hilarious xD

Being an indie developer for 10 years feels too much for me.

I mean, once you do 2-3 games and you have a little success, I think you should use that notoriety to gather more talent and assemble a team. Forget starting a startup, studio, being an entrepreneur. I say you should continue doing what you do, but instead of doing all the development yourself and outsourcing the graphics or the sound effects, just bring them in.

A team of 2-3 developers, 1-2 artists, and a composer should level up faster. Watch Fullbright[1], they had amazing success together, while on their own they were.. just ok.

There are any former solo devs here that could share their story? What was the next step for them?

[1] https://en.wikipedia.org/wiki/Fullbright_(company)

And in conversation, instead of talking about you “I’m this, I’m that,” make them talk about themselves “Tell me about this. Tell me about what you hope.” Open-ended questions elicit interesting responses. “I am interesting, and we talked about something I like, so now you seem interesting, too.” That's simple projection.

Paper Planes 10 years ago

Not completely.. I can see from here a few sweet spots^^ Nice one!