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vnglst

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Tech Lead. Interested in TypeScript, Node, React, Svelte & Phoenix.

https://koenvangilst.nl

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koenvangilst.nl 1mo ago

Shepherd's Dog: A Game by Fable

vnglst
186pts132
koenvangilst.nl 1mo ago

Notes from the Mistral AI Now Summit

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466pts214
koenvangilst.nl 3mo ago

Growing a better world together with AI

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koenvangilst.nl 4mo ago

Software for One

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koenvangilst.nl 4mo ago

Computer Says No

vnglst
108pts45
stacked-game-of-life.koenvangilst.nl 4mo ago

Show HN: Stacked Game of Life

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195pts27
un.koenvangilst.nl 6mo ago

Show HN: Researching politics with Claude Code and 55 years of UN speeches

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koenvangilst.nl 6mo ago

Coding Is Dead

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koenvangilst.nl 6mo ago

Building Tetris Time with Claude Code

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tetris-time.koenvangilst.nl 6mo ago

Show HN: Tetris Time

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koenvangilst.nl 7mo ago

A Brief History of Large Language Models

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onsland.koenvangilst.nl 9mo ago

Show HN: Land use visualization for European countries

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23pts6
pelican.koenvangilst.nl 9mo ago

Show HN: Which LLM draws the best Starry Night? (using SVG)

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3pts0
pelican.koenvangilst.nl 9mo ago

Show HN: Browse how LLMs generate famous artworks as SVGs

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choose-life.koenvangilst.nl 1y ago

Choose Life

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github.com 1y ago

Asking LLMs to create my game Shepard's Dog

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155pts61
github.com 1y ago

Asking LLMs to create my game Shepard's Dog [sorry, dead link]

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2pts3
github.com 1y ago

Are LLMs able to play the card game Set?

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43pts31
un-speeches.koenvangilst.nl 1y ago

Show HN: Explore how nations talk about each other in UN speeches

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8pts2
time-flies.koenvangilst.nl 1y ago

Show HN: Time Flies

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401pts47
koenvangilst.nl 2y ago

Show HN: I created this land use visualisation for the Netherlands

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78pts27
koenvangilst.nl 2y ago

Show HN: Land Use in the Netherlands

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2pts2
particle-life.koenvangilst.nl 2y ago

Show HN: I recreated Jeffery Ventrella's "Particle Life"

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28pts4
koenvangilst.nl 2y ago

Is creativity nothing more than just a little randomness?

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1pts5
koenvangilst.nl 2y ago

Show HN: Analyzing GPT-4 Tokens with Llama3

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1pts0
aarde.koenvangilst.nl 2y ago

Show HN: Aarde – Self Replicating Programs

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3pts1
hachyderm.io 2y ago

I asked ChatGPT to write the code to print "Hello, world " as a junior developer

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88pts37
hachyderm.io 2y ago

I asked ChatGPT to write the code to print "Hello, world " as a junior developer

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3pts1
koenvangilst.nl 2y ago

AI and the Complexity of Code

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1pts0
koenvangilst.nl 2y ago

AI and the Complexity of Code

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1pts0

Not sure if it would've gone to the front page of Hackernews with that title! I was also trying to make a little fun about the drama around Mythos/Fable: Even though Fable did this really well, to me it does not appear to be fundamentally different from other top models.

I also realized this, a quick Google search would’ve told me that this game has been made several times before, also way before I ever had this idea. Apparently it’s a pretty obvious game idea.

Ah well, it’s still fun and it does appear to measure how good AI is in creating these kind of games.

Maybe, but using state-of-the-art large language models to solve customer support queries with agentic can quickly use a lot of tokens. What I understood from the talk is that they used agents with limited responsibility and (assumption from me) smaller models, to the make sure the answers were quick, reliable and not too costly.

Oh that's weird. Are you sure it was the basic link and not the one with count down mode?

The one I shared in the parent is for the New Year's countdown: https://tetris-time.koenvangilst.nl/?mode=countdown&to=2026-...

The basic link should show the current time, even at high speeds: https://tetris-time.koenvangilst.nl/?speed=10

Oh wait, I just tested it on a higher speed (20) and I see what you mean. It's drawing over the existing Tetrominoes! I'm going to max the speed at 10.

The year is coming to an end, and looking back I had a lot of fun building quirky, fun, and insightful visualizations. Agentic coding agents have been hugely empowering for me. In 2024 it was “just” autocomplete on steroids. Now it feels more like conducting, directing the agents to go where I please. Often they’re impressive; sometimes they fail at the simplest tasks.

What worked particularly well here was a test-driven (TDD) approach. I asked Claude Code to focus only on the algorithm for selecting the next Tetromino (the Tetris blocks), starting with tests. After that, things went smoothly, though it still took many follow-up prompts (around 100) to reach the final result.

Ah thanks for this. The game above is lovely and it’s really similar to what I had in mind (I was also thinking of lemmings!). I see in the other comments below that this idea of mine has been created as a game a lot of times already. Seems like I’m not as original as I thought haha

Choose Life 1 year ago

Made with just HTML, CSS & JavaScript. Inspired by Trainspotting and Gina Trapani's Truisms.

Shepherd's Dog is a game I've wanted to create for a long time, but I never got the sheep flocking behaviour just right. The goal of the game is to herd all the sheep into the pen before nightfall. I've asked several models to create this game and I'm particularly impressed with what Claude 3.7 could do with a one-shot prompt.

- You can play the Claude game here (note: doesn't work on Safari for some reason): https://html-preview.github.io/?url=https://raw.githubuserco...

- o3-mini's version is here: https://html-preview.github.io/?url=https://raw.githubuserco...

Results of other models and a leaderboard is here: https://github.com/vnglst/when-ai-fails/blob/main/shepards-d...

Some videos: https://hachyderm.io/@vnglst/114125938185826311

Shepherd's Dog is a game I've wanted to create for a long time, but I never got the sheep flocking behaviour just right. The goal of the game is to herd all the sheep into the pen before nightfall. I've asked several models to create this game and I'm particularly impressed with what Claude 3.7 could do with a one-shot prompt.

- You can play the Claude game here (note: doesn't work on Safari for some reason): https://html-preview.github.io/?url=https://raw.githubuserco...

- o3-mini's version is here: https://html-preview.github.io/?url=https://raw.githubuserco...

Results of other models and a leaderboard is here: https://github.com/vnglst/when-ai-fails/blob/main/shepards-d...

Some videos: https://hachyderm.io/@vnglst/114125938185826311

Oh no, thanks for pointing this out! I asked GTP-4o to convert the image to text for me and I only checked some of the cards, assuming the rest would be correct. That was a mistake.

I've now corrected the experiment to accurately take the image into account. This meant that Deepseek was no longer able to find all the sets, but o3-mini still did a good job.

Set is a card game where players have to identify sets of three cards from a layout of 12. Each card features a combination of four attributes: shape, color, number, and shading. A valid set consists of three cards where each attribute is either the same on all three cards or different on each. The goal is to find such sets quickly and accurately.

Though this game is a solved computer problem — easily tackled by algorithms or deep learning — I thought it would be interesting to see if Large Language Models (LLMs) could figure it out.

So, that's also what I thought and still think. But the fact the just by adding some randomness to LLMs increases the usefulness of their responses (making them more "creative") seems to suggest otherwise. Maybe creativity can be reduced to just taking a random different point of view and see where that takes you. Much like the contrarian philosophy advocates.

Sorry folks, it seems like the Global Forest Watch layer has stopped working. That's the layer in pink that was indicating loss of tree cover. Might be the Hackernews effect.