I love 3blue1brown! Will add to resources. :)
HN user
vincentschen
Looks interesting! Have you gone through it yourself? And how does it compare to other resources?
Thanks for the reference... will give it a read.
Thanks for the heads up!
thanks for the resource!
Yes, the lack of outside access isn't necessarily a bug, but it can be a development hurdle!
teaching tool; create lessons in VR and export as 2D content (videos/gifs)
would love feedback about the idea/potential next steps!
Super interesting... I definitely wonder how VR/AR might change the way we think about architecting spaces in general.
Yes, perhaps I could have been more clear here. As I mentioned in the post, while technology is certainly not new, it's more accessible, such that creators have access to it as a new medium.
This looks awesome! What are some of the engineering/hci challenges you've come across?
This is still a big problem that could hold the technology back... VR devs have the responsibility of creating experiences that don't cause simulator sickness. Ideally, with more powerful systems in the coming years, we'll have the ability to increase performance so our visual and vestibular cues don't get mixed up in VR.
No! To get started, there are many opportunities for VR dev on smartphones. You can even start working with hand-tracking with the new Samsung Gear/Google Daydream!
However, you do need a PC with a pretty good GPU if you want to get serious about playing with more advanced systems like the Vive and the Rift. (This was a great resource for me when I built my PC! http://www.logicalincrements.com/articles/vrguide)
I agree that there are much fewer applications of VR "now", but let's consider its timeline: the first mainstream HMD (Oculus Rift) was released in 2012. Last year (2016) was the first time that hand-tracking was introduced by Oculus and HTC. If anything is holding back the industry right now, it's the lack of content, but keep in mind that we are still incredibly early!
Perhaps the distinction between "analysts" and "builders" would be better context for discussing math background in startups than PhDs.
That's a great point. I wonder if there would be a better way to introduce meaningful, actionable topics of study to an introductory-level audience of people who may have never heard of NLP.
So glad that you enjoyed the post! What are other topics that you've wanted to hear about?