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videotopia

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arcadeblogger.com 5mo ago

Unseen Footage of Atari Battlezone Arcade Cabinet Production

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164pts64
arcadeblogger.com 6y ago

Saving 1970s video arcade games from a derelict building

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3pts0
arcadeblogger.com 6y ago

Robotron: Eugene Jarvis' development of this iconic arcade game

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arcadeblogger.com 6y ago

How the video arcade industry fell apart in 1983

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2pts1
arcadeblogger.com 6y ago

70s Vector Arcade Game Developer Tim Skelly Has Passed Away

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3pts0
arcadeblogger.com 6y ago

Rescuing vintage arcade video games from an abandoned ship (2016)

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270pts49
arcadeblogger.com 6y ago

Atari's Modular design “kiosk” Arcade cabinets from the 70s

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arcadeblogger.com 6y ago

Atari Coin-op Archive Footage

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arcadeblogger.com 6y ago

Nolan Bushnell's failed attempt to change the arcade industry in 1983

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arcadeblogger.com 6y ago

Atari Gotcha: the first controversial videogame

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arcadeblogger.com 6y ago

Marketing Classic Arcade Games in the 80s

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arcadeblogger.com 7y ago

Soviet Arcade Games from the 70s and 80s

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256pts35
arcadeblogger.com 7y ago

How Atari created the Star Wars arcade game (2017)

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99pts37
arcadeblogger.com 7y ago

The Secret History of the Arcade Trackball Controller

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arcadeblogger.com 7y ago

Classic Arcade Video Game Bootlegs, Lawsuits and Litigation

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arcadeblogger.com 7y ago

Atari Asteroids: Creating a Vector Arcade Classic

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155pts60
arcadeblogger.com 8y ago

Unboxing a never-opened Robotron arcade machine, frozen in time for 35 years

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2pts0
arcadeblogger.com 8y ago

80's archive footage from the Atari arcade factory floor:

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2pts0
arcadeblogger.com 8y ago

Atari Tempest: Dave Theurer’s Masterpiece

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232pts61
arcadeblogger.com 8y ago

Saving classic arcade machines from a derelict building

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1pts0
arcadeblogger.com 9y ago

Creator of MajorBBS Tim Stryker's Aztarac arcade game is found

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arcadeblogger.com 9y ago

Atari Tempest Time Lapse Photography

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arcadeblogger.com 9y ago

History of Arcade Video Games Documentary

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arcadeblogger.com 9y ago

Tomcat: Atari's Lost Vector Arcade Game

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arcadeblogger.com 9y ago

Bradley Trainer: Atari’s Military Project

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75pts13
arcadeblogger.com 9y ago

Worlds Largest Classic Arcade Museum: 300+ Cabinets

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arcadeblogger.com 9y ago

Atari's association with the US Military in the early 80s

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1pts0
arcadeblogger.com 9y ago

Cool Donkey Kong Timelapse Photography

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1pts0
arcadeblogger.com 9y ago

The Secret History of the Arcade Trackball

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2pts0

I think that's an Irish thing (they tended to run these travelling fairs). Lots of superstitions around anything "green", being displayed in a negative light. Like a giant alien bug head maybe.

I recall similar superstitions in the world of car racing. A green NASCAR car is a big no-no.

Humans are weird.

I love how the makers of these cabinets filled in the creative blanks that the graphics on screen couldn't possibly do. This is an extreme example of that concept, but Atari were masters at it.

Sadly, it's the other way around now. Videogames are delivered with minimal packaging, or digital download only.

Not to state the bleedin' obvious, but I will - the point of the UX is that the site adapts to the device being used. And it adapts well. The large image on the left in desktop mode is certainly different, but I like the execution personally.

Incorrect sir. The whole point of wanting to save this machine, and emulate the code is so that it will 100% be made public. As the article states, this will happen when the time is right.

Restoration just requires logic for the most part. before switching on a game that's sat somewhere for 30 years, start with power. Is the machine getting 240v (or 120 depending where you are). Then check the transformer/power brick - is it doing its job converting 240v AC to DC voltages. Measure those. Is the monitor getting power and working. Then you can plug in your PCB (assuming it's not corroded to hell). Then go from there. There's so much info out on the web these days, someone has usually documented most problems you're likely to come across.

Well to be fair, all there is to go on at this point is that document. The blog is pitched at a wide audience and is meant to be a "light" entertaining read, rather than something in depth and technical. But agreed, it would be interesting to know the exact process of "extracting" the coded message. The point of the article is that it was there (or to your point, it was claimed in court that it was there!), rather than how it got there. Bottom line - it did the trick.

Completely agree. What makes these old arcade machines (Western games included) are the uniqueness of the controls. Trackballs, Spinners, 360 joysticks, thrusters, yokes all added to the immersion. These are the things that connected players to arcade cabinets and the games. Today's androgynous joypads just don't do that.

Yeah. I think someone at Atari saw an easy pay day, with no marketing spend. 10 or 20,000 machines presumably charged out at a top dollar govt sponsored price per unit, sent to one delivery address? Kinda makes sense on the surface of it; notwithstanding the moral sensitivities within the company at the time.