They’re working on adding a whole HTTP API right now
HN user
valorzard
I’ve met a decent amount of lesbian vtuber fans so I don’t think this is necessarily true.
Yeah it really hit its peak with gen 1 of Hololive English I want to say, along with the explosion of indie vtubers on twitch and stuff that followed.
A lot of female content creators I followed online became vtubers. HikaruStation used to be a singer, but now she’s a whale Vtuber by the name of Bao.
AmaLee (of LeeAndLie) also got famous through anime song covers, but she’s mostly a vtuber now.
I think the current vtuber “market” is a lot harder to break into now than it used to be though.
When trying to do quick play on Windows 11 Firefox, I got an error saying it couldn't capture my mouse
yeah i mean more so, is the goal for topcoat and toasty and friends to become like Spring Boot from Java but for Rust. (also it was nice meeting you at the zscaler talk you gave a couple of weeks ago)
This might sound dumb, but is Tokio slowly (if it hasn't already) become the Spring/Spring Boot for Rust?
Does the backend output c++20? If so, why? I’m curious what specific features you guys are using from c++20.
Have c++20 coroutines been useful at all?
Also, one issue I have with this repo is that, since so much of it seems to use Claude, as an actual human I struggle to read and parse any of the information.
For example, what’s the performance like?
I've seen a couple of these "distributed" postgres extensions.
My question is, has any of them been talked about being upstreamed to postgres itself? Or, adding a custom built in feature to postgres itself?
So if you are writing a WASM component model, and you were hoping to use Web Workers/SharedArrayBuffer, how would that work?
Do the virtual threads map on top of the Web Workers? Or are the Web Workers themselves green threads?
I was assuming Web Workers are OS threads
Iirc the async stuff in the component model isn’t actual threads but rather green threads, but correct me if I’m wrong
I also tried doing multithreaded wasm in Rust, and I got some weiiiiird errors. Definitely not stable yet.
I’m glad I’m not the only one who thought about the classic 1.2.5 mod with the giant quarries that mined out entire chunks of the world, and the pipes you could use to make a Jaffa cake factory
Someday I’ll use fossil.
Someday (maybe if there’s a way to do Git LFS style stuff in it)
This might be a dumb question, but using this + clang bounds-safety, whats the difference between this and something like Zig or Odin.
What do you think C would need in order to reach the user experience of those languages?
Do you think this exercise has taught you anything that could make fil c itself better?
I remember watching you give a version of this talk at the Bay Area Lisp meetup!
Japanese PC-98 games have an aesthetic that’s so unique. There’s this one Twitter account that posts images from visual novels from that era and they all look so pretty: https://x.com/PC98_bot Also on bluesky https://bsky.app/profile/pc98bot.gang-fight.com
Time lords can’t do anything, they’re all dead (twice now, thanks RTD)
Maybe the doctor could take you back there with a TARDIS, but time paradoxes and fixed points in time and all that
From what I can tell taking to people in the discord and stuff, people seem to do it all the time and not run into any issues. Still, it would be neat if they got off winforms and switched to something like Avalonia
This is so interesting!! I had a very similar idea! I would love to see if you could port games made with phaser or three js to this engine (though I think anything that involves the DOM is a no go sadly)
Yeah Guix has a Dockerfile export
Your house sounds like a great place to hold a fighting game local tournament (or something like the old Smash Summit series for Smash Bros Melee and Ultimate before Beyond The Summit shut down)
Did you try using the unreliable datagram extension?
I’d like to take this moment to say that the recent She Ra revival series on Netflix by ND Stevenson (the creator of Nimona) is pretty good, go watch it.
I might try this next, will check out and try to build it tomorrow Shame that there’s no way to run ./configure on native windows though, I’ll have to use MSYS2
I’ve been able to build chicken on Linux kinda, but no dice on windows Edit: oh woops the maintainers responded to me on the mailing list! I should probably respond back https://lists.nongnu.org/archive/html/chicken-users/2025-10/...
I’ve tried chez exe and I can’t tell if it’s bit rotted or if it just doesn’t work on windows anymore
What scheme do I used if I want to compile to a standalone executable on both Linux and windows? (That’s not Racket)