HN user
v_b
It is dope, please continue on this.
I used to work with TypeORM and really missed using EntityFramework. That actually led me to switch to Mongo (Mongoose).
I'm really looking forward to this project!
When I think of "array-like," I envision using brackets [i].
But the OP isn't wrong; all the methods used to construct the query also function as instance methods of arrays in both JavaScript and TypeScript.
That was a bit intentional. I personally enjoy exploring games and figuring out how they work before developing strategies. It makes the game more fun for me. However, I do understand the feedback that if someone still doesn't get the game after one or two rounds, something might be off.
At the very least, it's great to hear that I've won one fan! I'm really grateful for the time you invested in something I created. Thank you!
I didn't mention that above, but you are correct. Kudos to your reverse engineering skills!
@user_7832 Thank you so much for your feedback! I made this just for fun in my spare time, and feedback like yours is incredibly valuable and, more importantly, motivating.
It shows that there are people who take the time to provide thoughtful feedback in return for my invested time, which goes beyond simple comments like "this is stupid because I don't understand it."
Thank you!
Actually true. Thanks, will check this one
I fixed the link in the post, there was a M missing at the end, here the correct:
Exactly this was my intetion :)
Thank you
It is. To be hones I played it now in "hard" and the peformance was absolutley fine.
I know that some browsers has still issues when it comes to pure CSS animations as they are running on the GPU and when the Hardware acceleration is disabled the CPU goes sometimes crazy.
I had the same on an animation GitHub a while ago used on their landing page.
I just updated it, it shows now:
Best Score: XXX
(Aim for a lower score)
At the end of a round. Probably not perfect but I hope OK for now.
Thanks, I have adjusted it to:
Best Score: XXX
(Aim for a lower score)
Just refresh the page
That's exactly what a software developer hopes for: users enjoying their software.
Thank you ! :)
It has an inverted score system, which means less is better :-)
Should already work today with your cloud storage I think
That's the formular I am using to calculate the score: (elapsed seconds / 4) + operations + fragmentation
May I ask how old you are? Probably not from the Windows XP era, huh? We "old folks" know exactly what to do when it comes to defragging a drive.
Seriously though, thanks for the suggestion! I'll definitely add a small link with game rules to help everyone out.
Haha, I never played in "hard" mode because it was too challenging for me. That's probably why I didn't optimize the performance as much in that mode. Thanks for the feedback!
The goal is to have as less gaps between the blocks as possible.
The High score is calculated with the following formula: (elapsed seconds / 4) + operations + fragmentation
operation: each movement = 1 fragmentation: each gap between two elements = 1
inverted score system (less is better)
The idea is not new but it is not that simple. A tone can be mapped to a frequency, this is basically what Tuner Apps are doing.
A Chord is built up by multiple Tones. There are a lot of techniques - some do it well others fail.
Figured out that Chord detection is not that simple as Tone detection, because one Chord are multiple tones.
So decided to learn more about Music Theorie and how such a task can be reached.
Created a Flashcard similar App to learn Chords.
Just select the chords you want to learn, the app starts listening and random choose other chords.
Any feedback is welcome
I am a freelancer and host some services there:
- my website.
- a jenkins to run some scheduled jobs for me.
- a gogs (selfhosted Git repo).
- sometimes i deploy some customer services on it to present the app to my client.
most important thing that I host there (specially because of GDPR in Europe): nextcloud Within my nextcloud I store my files (Dropbox) my Calendars and Contacts (iCloud) and use the Talk app for adhoc calls (Slack / Hangouts).
To be honest I never understood what GDPR means in terms of "storing contact informations of clients within my phone / icloud" so I decided to have an own Card/CalDav service.
I did a lot of trainings and some tutorials during my carrier and was rid of the "classical" presentation style of technical tutorials. I'm talking about: - moving through the IDE - talking 90% stuff that 99% of the audience already know - and not provide a full working MVP or even a working example (beside the traditional customer management UI or todo app)
So wanted to try something else! Play around with presentation techniques. What do you think guys, is this kind of Tutorial/Demo worth to continue optimising it? How important is it to add more detailed description on specific topics in the video? What would you improve? Would you even enjoy to view these kind of Videos or is it absolute time wasting?
Wow, that is strange. Lazy loading is something that I working on. Currently, the entire gallery will be rendered on page load and that is a nogo for a bigger gallery.
Thanks for your feedback.
Thanks! Better mobile support is on my roadmap!
Thanks a lot for the feedback! I'm a developer and love great designs but miss, unfortunately, the design skill :( so decided to practice that skill with this side project.
A lot of optimizations are on my roadmap (especially mobile support).
Regarding React-Native: will think about that!
thanks again
I've built this webapp and ask you for feedback, questions, suggestions, etc
Just published my side project that I created to get more experience with Angular2 and DotNet core.
Feedback is welcome