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tydok

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100 outgoing video feeds. Not many machines can encode 100 video feeds in realtime

The server will send 9 video streams to each connection, but it has to process only 10 video streams since it will send the same video data to all clients, if we ignore client bandwidth.

The fundamentals are about positional elements and strategic principles.

For example: Relative value of the pieces, Control of the center, Pawn structure, Tactics, Initiative, Tempo, Opposition, Keep the position balanced, Develop multiple ideas/areas (strategy), Control open lines (files/ranks/diagonals) and crossings

Classes vs Data Structures, or maybe Objects vs Data Structures, or maybe Classes vs Objects, or maybe Data vs Data Structures, or maybe Data vs State, or maybe Classes vs Types, or maybe OOP vs FP, or maybe I don't know what I'm talking about...

It's not based on math, it's empirical. In practice seems to work.

I applied it on the minefield in the article and I solved it.

To put it another way, on two adjacent tiles where there's one mine, if you had the choice to reveal a 2 or a 6, which one would you choose?

The mines are uniformly distributed, yes, but the numbers are not. In a relatively sparse minefield, how likely is to find a 4? Of course depending on the "shape" of a cluster, chances can be 50%. The mines influence the distribution of numbers, not the other way around.

Try to apply the tactic I mentioned to solve the minefield in the article.

I use a simple but effective tactic.

50-50 chances on nearby/adjacent tiles aren't actually 50%. If one tile would reveal a 4 and the other a 2, pick the second, because 4s are more rare.

Your girl friend is absolutely correct. Graphics don't mean much. I added colors but I spent most of the time tuning the keyboard controls :)