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I am currently enrolled in that program. The program is great (I still don't believe it is so cheap). But it is not because of Udacity. It is great thanks to Piazza, professors, TAs, remote office hours, projects, students, Canvas, Slack groups, OMSCS subreddit, GaTech HPC clusters, remote labs, software licenses, student perks, and various other internal GaTech services. Udacity is just a small tool there to present a list of videos. Not a lot of professors use it for anything else. Hell, on Piazza for most courses you can even find a YouTube playlist because the Udacity web and mobile apps are incredibly bad compared to plain YouTube.

Judging by the tone used in that press release, they are in deep trouble. It does not even matter that £60.7 million is a small portion of their business. It could be the opposite of what happened to ARM when Apple decided to put their chips into Newton.

GPUImage 2 10 years ago

I have never used GPUImage on iOS. Are we limited in resolution to the Metal/OpenGL ES texture size limit of a device with it? Can it work with extra large images?

How many games were released on CryEngine? How many on UE 3/4? How many devs are there from the UE 3 days when a lot of AAA titles were some in-house UE 3 variants. I love Crytek products, but I don't see any problems with the upvote distribution. Don't forget that every minor release of UE 4 contains an enormous list of new features and bug fixes which is impressive in its own way considering the release cycle is 3-4 months.

Do you have any plans to provide some lightweight project management options in GitLab? I don't even want anything complex. Maybe, just a Trello-Kanban-like view of Issues and a simple burn down chart. With CI and Git/VCS and code review features GitLab could become the only thing a small team should install to go independent.

I think that's what most engine developers do nowadays. Sticking to some part of C++ to a point that it looks like C with classes. Hey, some don't even use STL and go with their own libraries.

Gimp 2.9.2 Released 11 years ago

...such as non-destructive editing are planned to be exposed in GIMP at a later development stage (v3.2 and onwards)

My grandchildren will probably see that.

It's basically an ad from studio Shaft known for it's stylistic approach to certain things in anime production. Something nonstandard from them is what people expect. Plus, there's nothing wrong with trying to show off in an ad at the price of usability.

I don't have any experience on Windows, but here're my 5 cents.

What I hate about unity is the whole interface editor thing, it's big and you must use everything to use it.

Unreal Editor is even bigger.

...earth to earth when it comes to programming ?

~4k headers, they have their own build system. Using Xcode is not very fun, it's either indexing/compiling, or just waiting while the build system tries to decide which files were changed.

A powerful machine with SSD for Unreal is a must. Unity is not that beefy (thus responsive), but you don't get a powerful editor for materials, AI, visual scripting and so on out of the box.

Also guys at Unreal prefer new features over stability. Every release is a fight with bugs.

Why do people think that Swift has a managed runtime with garbage collection? It has reference counting, it's compiled into native code. It has a small runtime lib. linked into the executable (but hey, even C executables have it).

Ubuntu for phones 14 years ago

"If so, this is a significant step up in terms of hackability than iOS or Android."

You can ssh into iOS and have all the Unix utilities and full root control for quite some time.

Ubuntu for phones 14 years ago

I was thinking the other day, how Ubuntu and the movement of free friendly desktop became less relevant with the triumphant march of iOS and Android. Considering that Mark Shuttleworth is a smart leader. He will definitely make a proper move in the near future.

And here we go...