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toportyan

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That is correct, the user is used to a platform's behavior, and, in my opinion respecting the native UX language will keep that specific platform's user happy.

Thanks for the example. One of the motivations behind this article was to draw attention to the handedness of the mobile user and to the fact that the mobile user's attention is usually divided, the mobile user is usually 'multitasking' while using a smartphone. Under such circumstances, the user could easily miss a button that is not placed in the best location.

Thanks. In the past I downloaded some large files and I had to pay heavy money for them, so, as a developer, I will keep this in mind for a long time :)

Thanks for writing down your thoughts on this. I became an Android user first, and only after that I became a dev. As a dev, I ended up in some cases implementing apps with foreign design, and the user in me said 'Hey, this is wrong'. Of course it would be easier to code once, but, in my opinion, the user chose a platform for a reason. Also, I would like to point out that the design guidelines should be respected on every platform.

In my opinion Galaxy Note 2 is just too large for using it with one hand. Still, it has a comfort zone where you can reach UI elements with one thumb (either left or right), so maybe the developers should take this into consideration when designing layouts.

That's right. I have a few more thoughts on reasonable screen sizes, maybe I'll write another blog post on that topic as well.