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toolboc

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In my tests using iftop, speed on PS3 seems to top out around 60 MB/s which is slower than HDD but should be sufficient for most games.

On PS2, the speed to access SMB is also slower than HDD at around 6 MB/s, however, this is nearly 6x the speed of the USB. Although it is slower than HDD access, it allows for playback of most games without stuttering.

Good point on calling attention to the OG Xbox, as I should have been more specific there. OG Xbox games can only be played back via HDD or Disc due to a limitation in the system itself, however, a number of emulators support SMB paths for playing backups.

I use a Raspberry Pi to stream PlayStation 2 backups over SMB by networking the onboard Ethernet port of the Pi to allow access to a Samba Share service running on the Pi. This allows for seamless playback of games with heavy Full Motion Video sequences as the Ethernet transmission is faster than the max throughput of the USB2.0 ports provided on the PlayStation 2. It -also supports auto mounting and sharing of external drives to allow for seamless drive swapping if you have a large library.

Using the same technique, games can also be streamed to PlayStation 3 and original Xbox.

I added some additional support for Xlink Kai so that you can play LAN enabled games over the Pi’s WiFi connection by plugging a compatible game console into the Ethernet port of the Pi or by connecting to an access point that is auto created when a secondary WiFi dongle is attached to the Pi.

I learned that there are usually a hundred or so people in South America who play Halo 2 using Xlink Kai and this makes it very easy to connect to them for lag free multiplayer on original hardware. This feature also works on Nintendo Switch and PSP with a bit of extra work.

The project is open source and [available as a flashable SD image on Github](https://github.com/toolboc/psx-pi-smbshare).

Youtuber VersatileNinja recently published a detailed video on [how to get started with the project](https://youtu.be/Ilx5NYoUkNA) if anyone is interested in taking it for a spin.

I built a thing recently that I thought might be appreciated here:

Using IoTEdge with Cognitive Services Containers on top of lakka.tv to translate Retro Video Games: https://github.com/toolboc/RetroArch-AI-with-IoTEdge

Curious what you all think about the idea? Personally, I was hoping to use this to translate some games that I picked up recently in Tokyo. Would an ability to play foreign games via machine translation on the fly be something people would actually use?

I have a couple of applications exclusively marketed for WP7 and Windows 8. The biggest benefit I have seen is that the lack of apps in both markets makes a it prime ground for building a brand. It is still sparse enough to where you don't even need an original idea, just fill in an obvious gap. At the same time it is a gamble whether or not it will pick up, but I think both platforms have much promise. It is also good to note that Pubcenter (Microsoft's ad platform) beats most everything else out there, as in >.60 eCPM averages. A buddy of mine did a Pandora client for WP7 is reporting ad revenue of > $100 a day. I'm personally hitting somewhere around $30 a day. It's definitely harder to hit numbers like that in competing marketplaces. I imagine that if they pick up my buddy and I will be in a nice position which is what developing for an upcoming platform is really all about.