Thanks for checking out the app! Truthfully it simply doesn't make sense to support anything prior to iOS 26 for Plates. It was built entirely around liquid glass, morphing animations, and many iOS 26+ APIs.
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tomburgs
Yes, it's actually possible to change it in the settings! It's in Settings -> Apps -> Plates.
It's possible to change the weight and distance units there, as well as the effort metric (rpe/rir/none).
I got tired of all the worthwhile iPhone weightlifting apps wanting a monthly payment for a full feature set, while delivering an uninspiring, cross-platform experience.
I noticed none of the apps felt native to the iPhone, and I wanted something that felt on-part with the likes of Flighty, Things 3, and such.
Out of my love for weightlifting I then shipped Plates and have been working on it ever since. It's a completely native iPhone lifting app (SwiftUI/UIKit) and I've gone quite hard on native UI elements such as custom keyboards for plate-loaded exercises and RPE/RIR inputs, native animations, and nice haptic feel. It has no backend servers and no tracking SDKs, yet it still supports things like cross-device sync thanks to Apple's CloudKit. The best part is that it's just a one-time payment.
App Store: https://apps.apple.com/dk/app/plates-weightlifting-log/id675...
Website: https://useplates.com
Admittedly I had never heard of this party before, but after looking into them calling them far-right seems to be quite a leap.
If you didn't know, Sweden used to be extremely welcoming to asylum seekers and refugees about a decade ago. What they got out of it were gangs, their youth being exploited to enact crimes (due to leniency towards minors), and neighborhoods that even the police doesn't dare drive through. Having a party that calls for integration and adaption to Swedish values, and at worst remigration, seems rather tame. Especially so if you just take a look across Øresund and see what's happening in Denmark.
Not so far — I'm focusing on building the best iOS experience I can, but if it keeps growing the way it has I could absolutely see it somewhere down the road.
Long time ago I got tired of all the worthwhile weightlifting apps wanting a monthly payment for full feature set while delivering an uninspiring, cross-platform experience.
Out of my love for weightlifting and iOS native apps I began building Plates as a one-time purchase for the full, premium experience. Completely native with SwiftUI and some UIKit. It has been half a year since I first released it and still going strong. Adding more and more features I myself find worthwhile as time goes on.
App Store: https://apps.apple.com/dk/app/plates-weightlifting-log/id675...
Website: https://useplates.com
I’m working on: https://omitten.com
It’s a daily word puzzle game based on polysemy.
haha i'll take that as a massive compliment! since today's puzzle is so brutal i thought people would rage quit and never look at it again, so someone caring enough to cheat is awesome. today's stats seem to be at a 24% win rate, so i don't blame you at all.
One strength of Obsidian is actually it's plugins. All of the plugins are fully open source so I think if someone truly plans to disrupt it they should make their editor interoperable with Obsidian plugins.
It's a bit strange to me that in 2026 where code is allegedly "free" we're still building these web apps that pretend to be desktop apps. In part I understand it, and logically a PWA must be better than electron for the most part (takes up less space, doesn't install another browser on my computer) yet I cannot see myself installing a PWA on my Mac. I feel like in general I've come to the point in my life where if a desktop app is not native I am not installing it (apps that I NEED to have for one reason or another are excluded, but I'll still grunt)
i've been grinding away to make "Plates" the best it can be. i know building a weightlifting app is a massive cliche, but i felt compelled to make it anyway and honestly have zero regrets. i was fully expecting people to roll their eyes at yet another workout tracker, but to my surprise, the feedback has been incredibly positive.
even with everyone and their mother shipping a workout app (accelerated by the vibecoding surge), nothing quite hit the bar i was looking for. everything seemed to be built in react native, flutter, or another cross-platform framework, meaning it never truly felt at home on the device.
beyond just wanting something fully native, i felt there was a real gap in the prosumer market. i wanted to build something for people who already know what they're doing in the gym, have their program, and just want a solid tool they can actually own (it's a one-time purchase of $12.99) that at the same time gives them all the insights they'd reasonably want (muscle heatmap, 1rm breakdowns with different formulas, working volume, best volume, etc.).
the app is called Plates: Weightlifting Log. if you're interested in checking it out: https://useplates.com
did an llm write this? how is it so confidently ignoring rest of the planet?
despite the obvious flaws others have already noted, plenty of countries include letters in their zipcodes, rendering the "Invoke the right keyboard" argument not only incorrect but potentially damaging to users or businesses who choose to follow this. if the website won't allow me to physically enter my zipcode, i'll just take my business elsewhere.
would it be crazy to use this as a more casual macbook alongside my mbp? it seems light, cheap, and fun.
I've been hard at work building a weightlifting workout tracking & analytics app. Its main selling points are being iOS native, being a one-time purchase, and being completely private (does not depend on a backend, but still saves data to the cloud).
If it sounds interesting, you can sign up for a waitlist here, it even includes some screenshots: https://plates.framer.website/ (excuse the website being on a framer domain, i promise the app is far more professional)
Western & Northern Europe. It's not that it was a negligible share of Android users, it's that they didn't generate any meaningful revenue.
I've worked with Flutter, React Native, and now I'm building an app in SwiftUI.
I've found a few things in the process: 1.) Neither RN nor Flutter seems to be able to create truly native applications on iOS. I've never once seen an application made in either of them and thought it was a native iOS application. 2.) Unless your application must support both platforms, android (in an economic sense) is dead weight. I was shocked to see how bafflingly little android users contributed to our revenue. I've heard this from people in other companies as well. 3.) SwiftUI (and I assume UIKit) makes it really simple to create apps according to HiG. You can feel yourself fighting the framework whenever you deviate from what Apple wants you to do. I actually think this is a good thing.
I think Apple is doing something really smart here. They're not making SwiftUI cross platform, they're making it possible for you to re-use your business logic from your SwiftUI apps in Android apps.
The way see I see it they're saying — if you want to spend the least amount of time possible building a cross platform app use Flutter or RN. If you want to create a truly native experience on both platforms, but still re-use your core business logic, Swift is your friend.
I have been building a workout tracking app specifically aimed at weightlifting/strength training.
My perfect user being someone who is either a body builder, powerlifter, or someone who just takes weightlifting seriously.
I've also been obsessed with making it iOS native and a one-time purchase.
Been trying to build in public on Bluesky: @tobu.bsky.social
Simple landing page with a waitlist: https://plates.framer.website/
I suppose you must know this already if you have done research on alternatives, but there are already a plethora of apps like this — Lifesum, Cal AI, MacroFactor, just to name a few.
I'm curious what sets your app apart?
I think one of the regrets is only doing the ML API and not the end-user apps. It turns out the people creating the front end pocket most of the money.
I'm curious why this is not preferable? You can focus on your core competency and I imagine you have enough apps using your API that it more than makes up for getting only a small slice of revenue from each.
I don't think the title reflects the contents of the article. I believe a more accurate title would be "Blender, the tool behind an Oscar winning movie, releases a new version", because as far as I can tell the movie referenced that won the Oscar (Flow[0]), was using LTS version 3.6[1]
[0] https://en.wikipedia.org/wiki/Flow_(2024_film) [1] https://www.blender.org/user-stories/making-flow-an-intervie...
and most importantly, you adopted a language that happened by accident.
Is the author implying that Go was created by accident?
It was revolutionary when it came out due to its physics engine, character facial animations, graphics, and most of all it had a captivating story and great gameplay.
I've been working on ReadShape [0] where users can save their highlights & notes from e-books, such as Kindle, Apple Books, and Libby.
Primarily it focuses on being a centralized look-up & revisit kind of app to help with retention, but it also allows you to sync your highlights to Notion.
*Asbestos in Obstetrics*
In this classic TV movie, hundreds of pregnant women are trapped in a maternity ward infested with asbestos.
"If they can manage not to breathe until we can get them out of there…"
i've never wanted to watch something more