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toki5

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Wait, I'm confused by your numbers there.

Buy: 300 LTC @ 241 = $72,300 + 1.49% fee ($1077) = $73,377 cost basis

Sell: 300 LTC @ 251 = $75,300 - 1.49% fee ($1122) = $74,178 gross

$74,178 - $73,377 = $801 net

and that's before accounting for taxes. What am I missing here?

I am really skeptical about this being worth $5 a month. I suppose you could look at it like you're "buying" 12 free games for $5, since you do the discovery and vetting for me.

But ... the spectrum of quality in free games is HUGE and the percentage of games at the top of the spectrum is relatively tiny. I imagine this subscription would start with the heavy hitters but quickly devolve. And who's the target audience for this? Aren't most gamers relatively "in the know" in the free/f2p space? Can't someone who knows nothing about free games just Google "best free games?"

Even the quantity feels off to me -- 3 per week is too much. In the best case scenario, where you inform me of three games I didn't know about but I want to play, I can't get through them before you deliver another.

I dunno. Maybe I'm just not identifying the target audience for this; maybe they exist, but I can't imagine dropping any amount of money for this.

[dead] 9 years ago

I kinda feel like this is an unnecessarily judgmental article about what comes down to two people with incompatible core values that never should've worked together in the first place.

I am a hyper paranoid person. If I don't check my phone, I think that someone might have messaged me. If my phone's notification light is blinking, I think of all the things it could be; the possibilities occupy 100% of my brain. I think -- what if mom just got hit by a bus? What if my doctor's calling me with test results? What if my sister's just found out she's having a baby?

These things are rarely the case. 90% of the time it's a spam e-mail or a note from a friend that doesn't need to be addressed right away. But I will still think about these things, and actively worry about them, until I read the message.

So it helps to put the phone away, somewhere where I can't see it, on silent so I can't hear it -- even still, I have to check it at frequent intervals, without a real pattern, because a random glint in the corner of my glasses will make me think "oh was that my phone? Wait, my phone's in the other room. I wonder if I have messages? Shit, what if someone's been trying to contact me?"

I don't know what part of the law it supposedly broke

I mean, that's a pretty important thing to know before forming an opinion on this matter.

In essence, the part of the contract that the judge is leaning on is that any manner of manipulation, by either party, invalidates the game and any winnings that came as a result of that game.

I was kept occupied throughout the game and I didn't go out of my way to collect things (in fact it's rare for me to find a game in which I do that).

Also, quicktime events "replacing skill" is a little unfair. What skill did they replace, and how did it differ mechanically from a quicktime event?

My muscle memory is astonishingly strong (probably from two decades of classical piano training).

I use this to my advantage with passwords: When I need to generate a new one, I play a "song" into Notepad (or vim as the case may be). Not a known song, but a seemingly random string of glyphs that make sense in my head at the time.

Practicing typing that string forms a powerful association with that account/website and that "song," and my hands remember it for the rest of my life.

The one big drawback to this is that it's nearly impossible for me to enter passwords on my phone without having a keyboard handy and arduously trying to recreate the string. Also, changing a password (not that I usually need to) is a little difficult because I have to retrain myself.

The advantages are: They're not written down anywhere; I don't have to struggle to remember which permutation of some base string I used this time; they don't follow any sort of pattern.

The legal answer to your question is that they reserve the right to refund your ticket at any time up to the point of you actually being in the air. Buying a product at a retailer, where your interaction ends when they hand you a receipt, isn't really the same. The comparison would be better if United had tried to charge consumers after the flight. The real question, if you want to use the Rite-Aid example, is "should the employee be allowed to investigate the $1 price tag upon seeing it rung up," and yes, in my opinion, they absolutely should.

That gets to the moral answer, which I think is what you're really asking, I honestly don't think it's that black and white. From the perspective of a business, there are two phases to this mistake, right? The first is letting them buy a ticket; the second is honoring that ticket. The first part doesn't hurt; the second hurts a lot. If I can catch that mistake before the second phase, why shouldn't I? Maybe I'll lose some customers who are genuinely upset that they couldn't take advantage of a bug in my software, but in the long run, I'm not convinced it's harmful.

Meanwhile, from a consumer standpoint, as someone who has -- many times -- bought things at a premium discount because of a bug in software (preorder costs for video games are especially vulnerable to this), each and every time I make that purchase, I'm willing to accept that if they catch it before they ship it and want to refund me the discounted purchase price, fine. I know I'm exploiting someone's mistake and I feel like that's not completely honest.

There's a fairly large difference between advantage players and what these guys did.

You have to keep in mind the spirit of the machines. Video poker machines are meant to play poker. If you can somehow find an edge in poker itself that gives you an advantageous position, I'd be for it. Exploiting the software that runs the game, however, isn't fair.

The punishment was blown monstrously out of proportion, but yes, I still think what they did was wrong (and certainly against the law!).

I came into the article prepared to agree, as I've seen articles that have more filler images than content, but in this case ... they only had two that weren't direct content. To me they didn't really detract from it.

Just food for thought, not looking to spark an argument or anything -- doesn't it seem like canceling your account now is a little premature? Why not wait and see what changes actually happen, and cancel in protest to those?

The two have different scopes -- you guys aren't really comparing fairly here.

To someone who's never done it before, "building a working web application with 3 docker containers" -- no matter what that application does or doesn't do -- might sound much harder than it is to get started.

Comparing a ham sandwich to a roasted chicken isn't at all appropriate here -- it's more like comparing a ham sandwich to a gourmet bistro sandwich, where, to a beginner, a ham sandwich is a great starting point, because he learns about the very basics and can expand from there.

The value isn't in the end product here; it's in the first steps toward an end product and teaching people that it's not as befuddling as it might sound. It's not misleading and it's absolutely not meaningless.

I would hazard a guess that it's a result of the brain interpreting the electrical impulses before providing the "image" that we "see."

It does a lot of pre-processing, so to speak -- which is why we get such awesome illusions as the Poggendorff illusion [0], tricks like the Pulfrich effect [1], etc.

I don't know enough about the mechanics of how light enters and is interpreted by the eye, but I wouldn't be surprised at ALL if we "should" be seeing more like a fisheye lens but our brain is saying no, no, those lines are straight, based on the countless other stimuli it's receiving.

[0] http://dragon.uml.edu/psych/poggendo.html

[1] http://en.wikipedia.org/wiki/Pulfrich_effect

The very first time I drove alone after getting my license, I was backing out of my parents' driveway and managed to put huge scrapes in three cars because I didn't have a strong enough understanding of how the world worked in reverse.

Because all three cars were ours, and it occurred on our property, there were no tickets, no police activity, no DMV penalties, nothing -- if my parents hadn't been strict (and thank GOD they were), I could've just kept driving.

I also cringe at the thought of that happening, because I, like a lot of 16 year olds, was really stupid.

I do, and, honestly, I'm not a huge fan. The editor is fairly slick but the code base is an absolute rat's nest. If I want the power of a full-blown this-gen engine, I'd turn to Unreal; if I want rapid iteration and relatively painless development while sacrificing some (not all!) power, I'd turn to Unity.

But that's just me! Your mileage may certainly vary depending on what your project needs.

Some of the things on that list actually sound like pretty cool challenges.

I'm thinking about the mobile one, for example -- since the commands players use are limited to an API, could a drag-n-drop interface for that API work? Then the only things actually requiring typing would be function arguments.

Words are Hard 13 years ago

I totally agree with this. Knowing absolutely nothing about Hacker School, it was a great surprise to me that their customers aren't students and that they are uncomfortable with calling themselves a school in the first place.

The thing is, I was very comfortable in my ignorance, because "Hacker School" has an extremely strong connotation that I didn't really have any interest in, and so I didn't go and look to their webpage to find that they're actually a "writers' retreat for programmers" -- which sounds MUCH more intriguing to me!

If they had instead gone with some acronym or made-up word or something to which I can't immediately assign a definition, I'd have taken the time to learn.

I think you've taken one sentence out of context, and then blown up that up, way out of proportion.

Taken in the context of the last paragraph of the article, which is where the sentence is, it's a little more insightful, and certainly not limited to speakers -- or anything, for that matter.